Files
hjha-server/ObjectModel/DBEntity/RoomDataDBEntity.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

126 lines
2.7 KiB
C#

namespace DBEntitys
{
/// <summary>
///
/// </summary>
public class RoomData
{
/// <summary>
///
/// </summary>
public RoomData()
{
}
/// <summary>
///
/// </summary>
public System.String weiyima { get; set; }
/// <summary>
///
/// </summary>
public System.String roomnum { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 maxcnt { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 mincnt { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 warcnt { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 nowcnt { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 overCnt { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 gameid { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 serverVer { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 createStyle { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 createid { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 fangka { get; set; }
/// <summary>
///
/// </summary>
public System.DateTime createTime { get; set; }
/// <summary>
///
/// </summary>
public System.DateTime? closeTime { get; set; }
/// <summary>
///
/// </summary>
public System.Byte[] roomrule { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 interceptIp { get; set; }
/// <summary>
///
/// </summary>
public System.Int32 interceptWeChat { get; set; }
/// <summary>
///
/// </summary>
public System.String ex { get; set; }
/// <summary>
/// 赔率
/// </summary>
public System.Double? peilv { get; set; }
/// <summary>
/// 限进
/// </summary>
public System.Int32 Capping { get; set; }
/// <summary>
/// 备注
/// </summary>
public System.String Remarks { get; set; }
/// <summary>
///
/// </summary>
public System.String ruleEx { get; set; }
}
}