6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
126 lines
2.7 KiB
C#
126 lines
2.7 KiB
C#
namespace DBEntitys
|
|
{
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public class RoomData
|
|
{
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public RoomData()
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public System.String weiyima { get; set; }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public System.String roomnum { get; set; }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public System.Int32 maxcnt { get; set; }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public System.Int32 mincnt { get; set; }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public System.Int32 warcnt { get; set; }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public System.Int32 nowcnt { get; set; }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public System.Int32 overCnt { get; set; }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public System.Int32 gameid { get; set; }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public System.Int32 serverVer { get; set; }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public System.Int32 createStyle { get; set; }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public System.Int32 createid { get; set; }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public System.Int32 fangka { get; set; }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public System.DateTime createTime { get; set; }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public System.DateTime? closeTime { get; set; }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public System.Byte[] roomrule { get; set; }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public System.Int32 interceptIp { get; set; }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public System.Int32 interceptWeChat { get; set; }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public System.String ex { get; set; }
|
|
|
|
/// <summary>
|
|
/// 赔率
|
|
/// </summary>
|
|
public System.Double? peilv { get; set; }
|
|
|
|
/// <summary>
|
|
/// 限进
|
|
/// </summary>
|
|
public System.Int32 Capping { get; set; }
|
|
|
|
/// <summary>
|
|
/// 备注
|
|
/// </summary>
|
|
public System.String Remarks { get; set; }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public System.String ruleEx { get; set; }
|
|
}
|
|
}
|