6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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namespace ObjectModel.Game
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{
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/// <summary>
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/// 转换成字段列表
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/// </summary>
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public interface IGameMapField
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{
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public List<GameMapFieldData> ToFields();
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}
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public class GameMapFieldData
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{
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public string Name; // 字段名称
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public bool IsSummary; // 需要纳入统计的字段
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public Func<decimal> GetDecimal;
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public Action<decimal> SetDecimal;
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public Func<int> GetInt;
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public Action<int> SetInt;
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public Func<string> GetString;
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public Action<string> SetString;
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public string ParseStringValue()
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{
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if (GetString != null) return GetString();
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if (GetInt != null) return GetInt().ToString();
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if (GetDecimal != null) return GetDecimal().ToString();
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return "";
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}
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public void SetValue(object value)
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{
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if (SetDecimal != null)
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{
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decimal.TryParse(value.ToString(), out decimal v);
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SetDecimal(v);
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}
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else if (SetInt != null)
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{
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int.TryParse(value.ToString(), out int v);
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SetInt(v);
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}
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else if (SetString != null)
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{
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SetString(value.ToString());
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}
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}
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}
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} |