Files
hjha-server/ObjectModel/Game/PlayerPropertyInnerRequest.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

28 lines
748 B
C#

using System;
using System.Collections.Generic;
using GameMessage;
namespace ObjectModel.Game
{
/// <summary>
/// 游戏内部得资产变更包
/// </summary>
[Serializable]
public class PlayerPropertyInnerRequest
{
/// <summary>
/// 变更得用户Id
/// </summary>
public int UserId { get; set; }
/// <summary>
/// 所需要变更得资产
/// </summary>
public List<PlayerPropertyPack> PropertyList { get; set; }
/// <summary>
/// 变更客户端展示类型
/// </summary>
public PlayerPropertyNotifyUIType NotifyType { get; set; } = PlayerPropertyNotifyUIType.None;
}
}