6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
28 lines
748 B
C#
28 lines
748 B
C#
using System;
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using System.Collections.Generic;
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using GameMessage;
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namespace ObjectModel.Game
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{
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/// <summary>
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/// 游戏内部得资产变更包
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/// </summary>
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[Serializable]
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public class PlayerPropertyInnerRequest
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{
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/// <summary>
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/// 变更得用户Id
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/// </summary>
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public int UserId { get; set; }
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/// <summary>
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/// 所需要变更得资产
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/// </summary>
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public List<PlayerPropertyPack> PropertyList { get; set; }
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/// <summary>
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/// 变更客户端展示类型
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/// </summary>
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public PlayerPropertyNotifyUIType NotifyType { get; set; } = PlayerPropertyNotifyUIType.None;
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}
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} |