6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ObjectModel.Game
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{
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/// <summary>
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/// 玩家投诉计数信息
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/// </summary>
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public class PlayerReportModel
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{
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/// <summary>
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/// 玩家Id
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/// </summary>
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public int UserId;
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/// <summary>
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/// 投诉次数
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/// </summary>
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public int TushuCount;
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/// <summary>
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/// 处理次数
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/// </summary>
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public int ChuliCount;
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/// <summary>
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/// 名字-保存不管。取数据的时候left join 用户表。不一定有值
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/// </summary>
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public string Name;
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public PlayerReportModel() { }
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public static PlayerReportModel GetInstance(DataRow row) {
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return new PlayerReportModel()
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{
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UserId = (int)row["userId"],
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ChuliCount = (int)row["chuliCount"],
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TushuCount = (int)row["tushuCount"],
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Name = row["NickName"].ToString()
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};
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}
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public string GetInsertSql() {
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return $"INSERT INTO [PlayerReport]([userId], [tushuCount], [chuliCount]) VALUES ({UserId},{TushuCount},{ChuliCount})";
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}
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public string GetUpdateSql() {
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return $"update PlayerReport set tushuCount=tushuCount+{TushuCount},chuliCount=chuliCount+{ChuliCount} where userId={UserId}";
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}
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public string SaveModeSql() {
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return $"if exists(select userid from PlayerReport where userId={UserId}) begin {GetUpdateSql()} end else begin {GetInsertSql()} end;";
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}
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}
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}
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