6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
using System;
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namespace ObjectModel.Game
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{
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public class UserDBEntity
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{
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public int UserID { get; set;}
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public string UserName { get; set;}
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public string avatar { get; set;}
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public string NickName { get; set;} // 旧的
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public string nickNameEm { get; set;} // 新的
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public DateTime RegTime { get; set;}
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public DateTime LastLoginTime { get; set;}
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public int Sex { get; set;}
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// 货币
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public long money { get; set;} // 金币
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public int mmnn { get; set;} // 钻石
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}
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public class UserGameGoldChangeStatisticsDBEntity
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{
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public long TotalChangeMoney;
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public long TotalMatchChangeMoney;
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public int TotalPlayCount;
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}
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/// <summary>
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/// 游戏游玩金币变更 (sh_log4 表)
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/// </summary>
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public class UserGameGoldChangeDBEntity
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{
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/// <summary>
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/// 用户ID
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/// </summary>
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public int userid { get; set;}
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/// <summary>
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/// 结算后金额
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/// </summary>
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public long money_bak { get; set;}
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/// <summary>
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/// 游玩输赢
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/// </summary>
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public long money_pay { get; set;}
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/// <summary>
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/// 游戏ID
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/// </summary>
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public int game_id { get; set;}
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/// <summary>
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/// 比赛输赢(含报名费)
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/// </summary>
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public int kxgc_change { get; set;}
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/// <summary>
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/// 时间
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/// </summary>
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public DateTime time_change { get; set;}
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/// <summary>
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/// 初始金额
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/// </summary>
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public long hjha_loginmoney { get; set;}
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/// <summary>
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/// 游玩局数
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/// </summary>
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public int hjha_playcount { get; set;}
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}
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/// <summary>
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/// 玩家游戏排名 (金币排行)(tbUserBaseInfo_OneHour 表)
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/// </summary>
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public class UserGameRankDBEntity
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{
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public int UserID { get; set;}
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public string UserName { get; set;}
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public string NickName { get; set;}
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public long hjha_Gold { get; set;}
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}
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} |