Files
hjha-server/ObjectModel/Tool/PukeTool.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

65 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ObjectModel.Tool
{
/// <summary>
/// 扑克牌的帮助类
/// </summary>
public class PukeTool
{
/// <summary>
/// ID转换为牌
/// </summary>
/// <param name="id"></param>
/// <param name="flower"></param>
/// <param name="num"></param>
public static void ConvertCard(int id, out int flower, out int num)
{
int temp = 0, tempint = 0;
num = 0;
flower = 0;
temp = id % 54;
if (temp == 0 || temp == 53)
{
flower = 5;
num = temp == 0 ? 54 : 53;
}
else
{
tempint = temp % 13;
if (tempint == 0)
{
flower = temp / 13;
num = 13;
}
else
{
flower = temp / 13 + 1;
num = tempint;
}
}
}
/// <summary>
/// 打乱数组顺序
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="array"></param>
public static void ShuffleArray<T>(ref T[] array, Random random)
{
int n = array.Length;
int total = array.Length;
while (n > 0)
{
n--;
int k = random.Next(total);
(array[k], array[n]) = (array[n], array[k]);
}
}
}
}