6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using GameData;
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using Server.Core;
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namespace ObjectModel.User
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{
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public class ZiChanLogData : IReference
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{
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public int Id;
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public long ChangeValue;
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public long FinValue;
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public string Tag;
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public UserGoldLogType GoldLogType;
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public void Dispose()
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{
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ReferencePool.Recycle(this);
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}
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public static ZiChanLogData CreateGold(long changeValue, long finValue, UserGoldLogType goldLogType, string tag)
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{
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ZiChanLogData data = ReferencePool.Fetch<ZiChanLogData>();
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data.Id = ResName.Gold;
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data.ChangeValue = changeValue;
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data.FinValue = finValue;
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data.GoldLogType = goldLogType;
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data.Tag = tag;
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return data;
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}
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public static ZiChanLogData Create(int id, long changeValue, long finValue, string tag)
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{
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ZiChanLogData data = ReferencePool.Fetch<ZiChanLogData>();
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data.Id = id;
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data.ChangeValue = changeValue;
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data.FinValue = finValue;
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data.Tag = tag;
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return data;
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}
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public bool IsFromPool { get; set; }
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public long ReferenceId { get; set; }
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}
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} |