Files
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

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using System.Text;
namespace GameFix.PaoDeKuaiF
{
/// <summary>
/// 跑得快玩法规则
/// </summary>
public class PdkRule
{
/// <summary>
/// 经典玩法 (必压) false不是 true是
/// 经典玩法16张玩法一副牌去掉大小王、三个2保留黑桃2和黑桃 A 共48张每人16张
/// </summary>
public bool JingDianWanFa;
/// <summary>
/// 是否必压 true必压 false不必压
/// </summary>
public bool BiYa;
/// <summary>
/// 15张玩法 false不是 true是
/// 15张玩法有大必压一副牌去掉大小王、三个2保留黑桃2和三个A保留黑桃 A 去掉一个K共45张每人15张
/// </summary>
public bool Zhang15;
/// <summary>
/// 关牌不必压false不是 true是
/// 一副牌去掉大小王、三个2保留黑桃2和黑桃 A 共48张每人16张
/// </summary>
public bool GuanPai;
/// <summary>
/// 首局黑桃3玩家先出下局赢家先出。false不是 true是
/// </summary>
public bool ShouJu3;
//注意2个人都没有黑桃3的情况下那就从小到大找黑桃的比如没有黑桃3就找黑桃4.看谁有就随先出
/// <summary>
/// 每局黑桃3先出。 如果是2个玩家玩
/// </summary>
public bool MeiJu3;
/// <summary>
/// 4带3张 false不是 true是 AAA只能带2张
/// </summary>
public bool SiDai3;
/// <summary>
/// 4带两张 false不是 true是 AAA只能带2张
/// </summary>
public bool SiDai2;
/// <summary>
/// 显示剩余牌数 false不是 true是
/// </summary>
public bool XianShenYuPai;
/// <summary>
/// 红桃十扎鸟 false不是 true是
/// 有红桃十玩家手牌输赢分翻倍
/// </summary>
public bool HongTao10ZhaNiao;
/// <summary>
/// 炸弹加分 true加10分 false不加分
/// </summary>
public bool ZhaDanDeFen;
/// <summary>
/// 3张A是不是炸弹 true是 false不是
/// </summary>
public bool AAAIsZhaDan;
/// <summary>
/// 下家报单,上家有压必压 true是 false不是。
/// 如果勾选了,那么上家要出最大的单张
/// </summary>
public bool XiaJiaBaoDan;
/// <summary>
/// 包庄 true包庄 false不包庄
/// 玩家选择包庄,打完不能让其他玩家出牌,关了算春天,输赢分*2如果让其他玩家出牌了包庄失败输赢分也要*2。
/// 如果有2个闲家包庄庄家的下家为包庄玩家。如果一庄一闲。那庄家为包庄。
/// </summary>
public bool BaoZhuang;
/// <summary>
/// 托管的时间 0不托管 1超过1分钟托管 3超过3分钟托管 5超过5分钟托管
/// </summary>
public int TuoGuanNum;
/// <summary>
/// 首局黑桃三首次必出
/// </summary>
public bool HeiTao3BiChu;
public override string ToString()
{
StringBuilder sb = new StringBuilder();
if (JingDianWanFa)
{
sb.Append("经典玩法, ");
}
if (Zhang15)
{
sb.Append("15张玩法, ");
}
if (GuanPai)
{
sb.Append("关牌玩法, ");
}
if (MeiJu3)
{
sb.Append("每局黑桃3先出, ");
}
if (ShouJu3)
{
sb.Append("首局黑桃3先出, ");
}
if (SiDai3)
{
sb.Append("四带三, ");
}
if (SiDai2)
{
sb.Append("四带二, ");
}
if (HongTao10ZhaNiao)
{
sb.Append("红桃10扎鸟, ");
}
if (ZhaDanDeFen)
{
sb.Append("炸弹加10, ");
}
if (AAAIsZhaDan)
{
sb.Append("3A为最大炸弹, ");
}
if (BaoZhuang)
{
sb.Append("包庄, ");
}
sb.Append(BiYa ? "必压, " : "不必压, ");
if (XianShenYuPai)
{
sb.Append("显示剩余牌数, ");
}
if (XiaJiaBaoDan)
{
sb.Append("下家报单,上家有压必压, ");
}
if (HeiTao3BiChu)
{
sb.Append("首局黑桃三首次必出 ");
}
return sb.ToString();
}
}
}