6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
162 lines
5.0 KiB
C#
162 lines
5.0 KiB
C#
using System.Text;
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namespace GameFix.PaoDeKuaiF
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{
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/// <summary>
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/// 跑得快玩法规则
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/// </summary>
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public class PdkRule
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{
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/// <summary>
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/// 经典玩法 (必压) false不是 true是
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/// 经典玩法(16张玩法):一副牌,去掉大小王、三个2(保留黑桃2)和黑桃 A ,共48张,每人16张
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/// </summary>
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public bool JingDianWanFa;
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/// <summary>
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/// 是否必压 true必压 false不必压
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/// </summary>
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public bool BiYa;
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/// <summary>
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/// 15张玩法 false不是 true是
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/// 15张玩法(有大必压):一副牌,去掉大小王、三个2(保留黑桃2)和三个A(保留黑桃 A ),去掉一个K,共45张,每人15张
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/// </summary>
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public bool Zhang15;
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/// <summary>
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/// 关牌(不必压)false不是 true是
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/// 一副牌,去掉大小王、三个2(保留黑桃2)和黑桃 A ,共48张,每人16张
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/// </summary>
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public bool GuanPai;
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/// <summary>
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/// 首局黑桃3玩家先出,下局赢家先出。false不是 true是
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/// </summary>
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public bool ShouJu3;
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//注意:2个人都没有黑桃3的情况下,那就从小到大找黑桃的,比如没有黑桃3,就找黑桃4.看谁有就随先出
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/// <summary>
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/// 每局黑桃3先出。 如果是2个玩家玩,
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/// </summary>
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public bool MeiJu3;
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/// <summary>
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/// 4带3张 false不是 true是 AAA只能带2张
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/// </summary>
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public bool SiDai3;
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/// <summary>
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/// 4带两张 false不是 true是 AAA只能带2张
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/// </summary>
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public bool SiDai2;
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/// <summary>
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/// 显示剩余牌数 false不是 true是
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/// </summary>
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public bool XianShenYuPai;
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/// <summary>
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/// 红桃十扎鸟 false不是 true是
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/// 有红桃十玩家手牌输赢分翻倍
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/// </summary>
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public bool HongTao10ZhaNiao;
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/// <summary>
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/// 炸弹加分 true加10分 false不加分
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/// </summary>
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public bool ZhaDanDeFen;
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/// <summary>
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/// 3张A是不是炸弹 true是 false不是
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/// </summary>
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public bool AAAIsZhaDan;
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/// <summary>
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/// 下家报单,上家有压必压 true是 false不是。
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/// 如果勾选了,那么上家要出最大的单张
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/// </summary>
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public bool XiaJiaBaoDan;
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/// <summary>
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/// 包庄 true包庄 false不包庄
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/// 玩家选择包庄,打完不能让其他玩家出牌,关了算春天,输赢分*2,如果让其他玩家出牌了,包庄失败,输赢分也要*2。
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/// 如果有2个闲家包庄,庄家的下家为包庄玩家。如果一庄一闲。那庄家为包庄。
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/// </summary>
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public bool BaoZhuang;
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/// <summary>
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/// 托管的时间 0不托管 1超过1分钟托管 3超过3分钟托管 5超过5分钟托管
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/// </summary>
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public int TuoGuanNum;
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/// <summary>
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/// 首局黑桃三首次必出
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/// </summary>
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public bool HeiTao3BiChu;
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public override string ToString()
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{
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StringBuilder sb = new StringBuilder();
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if (JingDianWanFa)
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{
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sb.Append("经典玩法, ");
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}
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if (Zhang15)
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{
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sb.Append("15张玩法, ");
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}
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if (GuanPai)
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{
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sb.Append("关牌玩法, ");
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}
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if (MeiJu3)
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{
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sb.Append("每局黑桃3先出, ");
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}
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if (ShouJu3)
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{
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sb.Append("首局黑桃3先出, ");
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}
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if (SiDai3)
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{
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sb.Append("四带三, ");
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}
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if (SiDai2)
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{
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sb.Append("四带二, ");
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}
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if (HongTao10ZhaNiao)
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{
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sb.Append("红桃10扎鸟, ");
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}
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if (ZhaDanDeFen)
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{
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sb.Append("炸弹加10, ");
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}
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if (AAAIsZhaDan)
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{
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sb.Append("3A为最大炸弹, ");
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}
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if (BaoZhuang)
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{
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sb.Append("包庄, ");
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}
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sb.Append(BiYa ? "必压, " : "不必压, ");
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if (XianShenYuPai)
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{
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sb.Append("显示剩余牌数, ");
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}
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if (XiaJiaBaoDan)
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{
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sb.Append("下家报单,上家有压必压, ");
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}
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if (HeiTao3BiChu)
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{
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sb.Append("首局黑桃三首次必出 ");
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}
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return sb.ToString();
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}
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}
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} |