6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
21 lines
553 B
C#
21 lines
553 B
C#
using Server;
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using GameMessage.PaoDeKuaiF;
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namespace PdkFriendServer.GlobalManager
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{
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public class GameSeverManager : GameBase
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{
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protected override GameUtilFactory CreateFactory()
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{
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return new PdkFactory();
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}
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protected override void PreLoadMessagePack()
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{
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PdkGamePack pack = new PdkGamePack();
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byte[] data = MessageHelper.MessagePackSerialize(pack);
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pack = MessageHelper.MessagePackDeserialize<PdkGamePack>(data);
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}
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}
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}
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