6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using Server;
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using Server.Config;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml;
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namespace PdkFriendServer.GlobalManager
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{
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public class MyFactory : ServerUtilFactory
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{
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public override Server.GlobalManager GetGlobalManager()
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{
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return new GameSeverManager();
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}
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public override object Produce(string ObjectName)
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{
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switch (ObjectName)
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{
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case "GameInfo":
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return new GameSerInfo();
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case "castleInfo":
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return new CastleSerInfo();
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case "tingInfo":
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return new TingSerInfo();
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case "deskInfo":
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return new DeskSerInfo();
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}
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return null;
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}
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public override Server.GlobalManager.MessageProcessor CreateMessageProcessor()
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{
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return new GameBase.GameMessageProcessor();
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}
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}
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}
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