6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
30 lines
717 B
C#
30 lines
717 B
C#
using System;
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using System.Threading.Tasks;
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using NetWorkMessage;
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namespace ActorCore
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{
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public delegate Task ActorHandle(ActorId fromActorId, IMessage message);
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public delegate Task ActorRpcHandle(ActorId formActorId, IRequest request, IResponse response);
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public interface IMailBox
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{
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MailBoxType MailBoxType
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{
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get;
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}
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/// <summary>
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/// 单帧最大处理消息的数量
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/// </summary>
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int HandleMaxMessageCount
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{
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get;
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}
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void RegisterMessageHandle(Type type, ActorHandle handle);
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void RegisterRPCHandle(Type type, ActorRpcHandle rpcHandle);
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}
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} |