Files
hjha-server/ServerCore/Actor/IMailBox.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

30 lines
717 B
C#

using System;
using System.Threading.Tasks;
using NetWorkMessage;
namespace ActorCore
{
public delegate Task ActorHandle(ActorId fromActorId, IMessage message);
public delegate Task ActorRpcHandle(ActorId formActorId, IRequest request, IResponse response);
public interface IMailBox
{
MailBoxType MailBoxType
{
get;
}
/// <summary>
/// 单帧最大处理消息的数量
/// </summary>
int HandleMaxMessageCount
{
get;
}
void RegisterMessageHandle(Type type, ActorHandle handle);
void RegisterRPCHandle(Type type, ActorRpcHandle rpcHandle);
}
}