Files
hjha-server/ServerCore/Actor/NetInnerActor.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

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using System;
using System.Net;
using System.Threading.Tasks;
using MrWu.Debug;
using NetWorkMessage;
using Server.Core;
using Server.Net;
namespace ActorCore
{
/// <summary>
/// 内部网络Actor负责给其他进程发送消息
/// </summary>
public class NetInnerActor : Actor
{
public override SchedulerType SchedulerType => SchedulerType.Thread;
public override MailBoxType MailBoxType => MailBoxType.UnOrderedMessage;
/// <summary>
/// 跨进程发送
/// </summary>
public readonly IProcessOuterSender ProcessOuterSender;
public NetInnerActor(byte moduleId, byte nodeNum,IPEndPoint ipEndPoint,Func<ActorId, IPEndPoint> getActorIdAddress) : base(moduleId, nodeNum, ActorTypeId.NetInner)
{
ProcessOuterSender processOuterSender = new ProcessOuterSender(this);
processOuterSender.Start(ipEndPoint);
processOuterSender.GetActorIdAddress = getActorIdAddress;
this.ProcessOuterSender = processOuterSender;
}
public override void RegisterHandle()
{
RegisterMessageHandle(typeof(NetInnerMessage),NetInnerMessageHandle);
RegisterRPCHandle(typeof(NetInnerRequest),NetInnerRequestHandle);
}
protected override void Update()
{
this.ProcessOuterSender.Update();
}
private async Task NetInnerMessageHandle(ActorId fromActorId,IMessage message)
{
if (message is NetInnerMessage netInnerMessage)
{
Debug.Log($"NetInnerMessageHandle :{fromActorId}");
ProcessOuterSender.Send(fromActorId, netInnerMessage.ActorId, netInnerMessage.MessageObject);
await Task.CompletedTask;
}
}
private async Task NetInnerRequestHandle(ActorId fromActorId,IRequest request,IResponse response)
{
if (request is NetInnerRequest netInnerRequest && response is NetInnerResponse netInnerResponse)
{
IResponse res = await ProcessOuterSender.Call(fromActorId, netInnerRequest.ActorId, netInnerRequest.MessageObject);
netInnerResponse.MessageObject = res;
//Debug.Info($"远程调用回到:{res.GetType()}");
}
}
}
}