Files
hjha-server/ServerCore/Core/ListPool.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

47 lines
1.0 KiB
C#

using System.Collections.Concurrent;
using System.Collections.Generic;
namespace Server.Core
{
public class ListPool<T>
{
private readonly Queue<List<T>> Queues = new Queue<List<T>>();
public List<T> Get()
{
if (Queues.Count > 0)
{
return Queues.Dequeue();
}
return new List<T>();
}
public void Recycle(List<T> list)
{
list.Clear();
Queues.Enqueue(list);
}
}
public class ConcurrentListPool<T>
{
private readonly ConcurrentQueue<List<T>> Queues = new ConcurrentQueue<List<T>>();
public List<T> Get()
{
if (Queues.TryDequeue(out var list))
{
return list;
}
return new List<T>();
}
public void Recycle(List<T> list)
{
list.Clear();
Queues.Enqueue(list);
}
}
}