6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
81 lines
1.9 KiB
C#
81 lines
1.9 KiB
C#
using System.Collections.Generic;
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namespace Server.Core
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{
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public class UnOrderMultiMapSet<T,K> : Dictionary<T, HashSet<K>>
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{
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// 重用HashSet
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public new HashSet<K> this[T t]
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{
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get
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{
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HashSet<K> set;
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if (!this.TryGetValue(t, out set))
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{
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set = new HashSet<K>();
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}
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return set;
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}
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}
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public Dictionary<T, HashSet<K>> GetDictionary()
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{
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return this;
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}
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public void Add(T t, K k)
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{
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HashSet<K> set;
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this.TryGetValue(t, out set);
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if (set == null)
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{
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set = new HashSet<K>();
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base[t] = set;
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}
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set.Add(k);
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}
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public bool Remove(T t, K k)
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{
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HashSet<K> set;
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this.TryGetValue(t, out set);
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if (set == null)
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{
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return false;
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}
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if (!set.Remove(k))
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{
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return false;
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}
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if (set.Count == 0)
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{
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this.Remove(t);
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}
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return true;
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}
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public bool Contains(T t, K k)
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{
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HashSet<K> set;
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this.TryGetValue(t, out set);
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if (set == null)
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{
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return false;
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}
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return set.Contains(k);
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}
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public new int Count
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{
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get
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{
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int count = 0;
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foreach (KeyValuePair<T,HashSet<K>> kv in this)
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{
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count += kv.Value.Count;
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}
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return count;
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}
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}
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}
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} |