6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
21 lines
600 B
C#
21 lines
600 B
C#
using System;
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using NetWorkMessage;
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namespace Server.Core
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{
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public static class MessageHelper
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{
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public static IResponse CreateResponse(Type requestType, uint rpcId, int error)
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{
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Type responseType = OpcodeType.Instance.GetResponseType(requestType);
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if (responseType == null)
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{
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return null;
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}
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IResponse response = (IResponse)ReferencePool.Fetch(responseType);
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response.Error = error;
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response.RpcId = rpcId;
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return response;
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}
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}
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} |