6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
19 lines
415 B
C#
19 lines
415 B
C#
using System.Runtime.InteropServices;
|
|
|
|
namespace Server.Core
|
|
{
|
|
public static class ThreadHelper
|
|
{
|
|
[DllImport("kernel32.dll")]
|
|
private static extern uint GetCurrentThreadId();
|
|
|
|
public static uint GetOSThreadId()
|
|
{
|
|
#if DEBUG
|
|
return GetCurrentThreadId();
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
}
|
|
} |