6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
99 lines
1.7 KiB
C#
99 lines
1.7 KiB
C#
using MessagePack;
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using Server.Core;
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namespace NetWorkMessage
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{
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[Message(MessageOpcode.BindUserRequest)]
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[ResponseType(typeof(BindUserResponse))]
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[MessagePackObject]
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public class BindUserRequest : MessageObject,IRequest
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{
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[Key(0)]
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public uint RpcId
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{
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get;
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set;
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}
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[Key(1)]
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public long SessionId
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{
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get;
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set;
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}
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[Key(2)]
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public int UserId
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{
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get;
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set;
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}
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[Key(3)]
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public string Uuid
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{
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get;
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set;
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}
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[Key(4)]
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public int ClientVer
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{
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get;
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set;
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}
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[Key(5)]
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public int Plat
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{
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get;
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set;
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}
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[Key(6)]
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public bool Reset
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{
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get;
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set;
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}
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[Key(7)]
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public string DeviceInfo
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{
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get;
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set;
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}
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public static BindUserRequest Create()
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{
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BindUserRequest request = ReferencePool.Fetch<BindUserRequest>();
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return request;
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}
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}
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[Message(MessageOpcode.BindUserResponse)]
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[MessagePackObject]
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public class BindUserResponse : MessageObject, IResponse
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{
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[Key(0)]
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public uint RpcId
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{
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get;
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set;
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}
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[Key(1)]
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public int Error
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{
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get;
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set;
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}
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[Key(2)]
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public string Message
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{
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get;
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set;
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}
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}
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} |