Files
hjha-server/ServerCore/Message/ClientRouterIpAddBlackMessage.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

24 lines
639 B
C#

using MessagePack;
using Server.Core;
namespace NetWorkMessage
{
[Server.Core.Message(MessageOpcode.ClientRouterIPAddBlack)]
[MessagePackObject]
public class ClientRouterIpAddBlackMessage : MessageObject,IMessage
{
[Key(0)]
public string ClientIP
{
get;
set;
}
public static ClientRouterIpAddBlackMessage Create(string clientIp)
{
ClientRouterIpAddBlackMessage message = ReferencePool.Fetch<ClientRouterIpAddBlackMessage>();
message.ClientIP = clientIp;
return message;
}
}
}