6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
24 lines
639 B
C#
24 lines
639 B
C#
using MessagePack;
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using Server.Core;
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namespace NetWorkMessage
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{
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[Server.Core.Message(MessageOpcode.ClientRouterIPAddBlack)]
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[MessagePackObject]
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public class ClientRouterIpAddBlackMessage : MessageObject,IMessage
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{
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[Key(0)]
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public string ClientIP
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{
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get;
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set;
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}
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public static ClientRouterIpAddBlackMessage Create(string clientIp)
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{
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ClientRouterIpAddBlackMessage message = ReferencePool.Fetch<ClientRouterIpAddBlackMessage>();
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message.ClientIP = clientIp;
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return message;
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}
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}
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} |