Files
hjha-server/ServerCore/Message/ClubRPCMessage.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

23 lines
699 B
C#

using MessagePack;
using Server.Core;
namespace NetWorkMessage
{
[Message(MessageOpcode.ClubGetInfoRPCRequest)]
[ResponseType(typeof(ClubGetInfoRPCResponse))]
[MessagePackObject]
public class ClubGetInfoRPCRequest : MessageObject, IRequest
{
[Key(0)] public uint RpcId { get; set; }
[Key(1)] public int ClubId { get; set; }
}
[Message(MessageOpcode.ClubGetInfoRPCResponse)]
[MessagePackObject]
public class ClubGetInfoRPCResponse : MessageObject, IResponse
{
[Key(0)] public int Error { get; set; }
[Key(1)] public string Message { get; set; }
[Key(2)] public uint RpcId { get; set; }
}
}