6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
23 lines
699 B
C#
23 lines
699 B
C#
using MessagePack;
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using Server.Core;
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namespace NetWorkMessage
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{
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[Message(MessageOpcode.ClubGetInfoRPCRequest)]
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[ResponseType(typeof(ClubGetInfoRPCResponse))]
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[MessagePackObject]
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public class ClubGetInfoRPCRequest : MessageObject, IRequest
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{
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[Key(0)] public uint RpcId { get; set; }
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[Key(1)] public int ClubId { get; set; }
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}
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[Message(MessageOpcode.ClubGetInfoRPCResponse)]
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[MessagePackObject]
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public class ClubGetInfoRPCResponse : MessageObject, IResponse
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{
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[Key(0)] public int Error { get; set; }
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[Key(1)] public string Message { get; set; }
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[Key(2)] public uint RpcId { get; set; }
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}
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} |