Files
hjha-server/ServerCore/Message/MessageObject.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

38 lines
720 B
C#

using System;
using System.IO.MemoryMappedFiles;
using MessagePack;
using Server.Core;
namespace NetWorkMessage
{
/// <summary>
/// 消息对象
/// </summary>
public abstract class MessageObject : ProtoObject, IReference, IMessage
{
[IgnoreMember]
public bool IsFromPool
{
get;
set;
}
[IgnoreMember]
public long ReferenceId
{
get;
set;
}
public void Dispose()
{
VDispose();
ReferencePool.Recycle(this);
}
protected virtual void VDispose()
{
}
}
}