6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
171 lines
4.8 KiB
C#
171 lines
4.8 KiB
C#
using System.ComponentModel;
|
|
|
|
namespace NetWorkMessage
|
|
{
|
|
public static class MessageOpcode
|
|
{
|
|
/// <summary>
|
|
/// 无效的
|
|
/// </summary>
|
|
public const uint None = 0;
|
|
|
|
public const uint NetInnerMessage = 1;
|
|
|
|
public const uint NetInnerRequest = 2;
|
|
|
|
public const uint NetInnerResponse = 3;
|
|
|
|
/// <summary>
|
|
/// 普通消息
|
|
/// </summary>
|
|
public const uint NormalMessage = 4;
|
|
|
|
/// <summary>
|
|
/// 请求消息
|
|
/// </summary>
|
|
public const uint NormalRequestMessage = 5;
|
|
|
|
/// <summary>
|
|
/// 回应消息
|
|
/// </summary>
|
|
public const uint NormalResponseMessage = 6;
|
|
|
|
/// <summary>
|
|
/// 跨进程发消息指令
|
|
/// </summary>
|
|
public const uint StartProcessMessage = 7;
|
|
|
|
public const uint ProcessRequestMessage = 8;
|
|
|
|
public const uint ProcessResponseMessage = 9;
|
|
|
|
/// <summary>
|
|
/// 外部消息
|
|
/// </summary>
|
|
public const uint Client2ServerMessage = 10;
|
|
|
|
/// <summary>
|
|
/// 客户端消息
|
|
/// </summary>
|
|
public const uint ClientMessage = 11;
|
|
|
|
/// <summary>
|
|
/// 绑定用户数据
|
|
/// </summary>
|
|
public const uint BindUserRequest = 12;
|
|
|
|
/// <summary>
|
|
/// 绑定用户数据回应
|
|
/// </summary>
|
|
public const uint BindUserResponse = 13;
|
|
|
|
/// <summary>
|
|
/// 路由心跳包
|
|
/// </summary>
|
|
public const uint RouterHeart = 14;
|
|
|
|
/// <summary>
|
|
/// 服务器发送给客户端
|
|
/// </summary>
|
|
public const uint Server2ClientMessage = 15;
|
|
|
|
/// <summary>
|
|
/// 路由过来连接
|
|
/// </summary>
|
|
public const uint RouterSyn = 16;
|
|
|
|
/// <summary>
|
|
/// 路由确认连接
|
|
/// </summary>
|
|
public const uint RouterAck = 17;
|
|
|
|
/// <summary>
|
|
/// 路由断开
|
|
/// </summary>
|
|
public const uint RouterFin = 18;
|
|
|
|
/// <summary>
|
|
/// 路由确认断开
|
|
/// </summary>
|
|
public const uint RouterFinAck = 19;
|
|
|
|
/// <summary>
|
|
/// RPC Pay
|
|
/// </summary>
|
|
public const uint PayInnerRPCRequest = 20;
|
|
public const uint PayInnerRPCResponse = 21;
|
|
|
|
/// <summary>
|
|
/// 发送消息给用户
|
|
/// </summary>
|
|
public const uint UserNetSendMessage = 22;
|
|
|
|
/// <summary>
|
|
/// 强制断开用户网络连接
|
|
/// </summary>
|
|
public const uint UserNetForceFinMessage = 23;
|
|
|
|
/// <summary>
|
|
/// RPC 客户端通知支付成功
|
|
/// </summary>
|
|
public const uint PayC2SSuccessNotifyInnerRPCRequest = 24;
|
|
public const uint PayC2SSuccessNotifyInnerRPCResponse = 25;
|
|
|
|
/// <summary>
|
|
/// RPC 调用中心服务器通知玩家显示奖励
|
|
/// </summary>
|
|
public const uint PlayerShowAwardRPCRequest = 26;
|
|
public const uint PlayerShowAwardRPCResponse = 27;
|
|
|
|
/// <summary>
|
|
/// 玩家道具变化
|
|
/// </summary>
|
|
public const uint UserPropChange = 28;
|
|
|
|
/// <summary>
|
|
/// RPC 从桌子上踢出玩家
|
|
/// </summary>
|
|
public const uint GameClubKickOutPlayerRPCRequest = 29;
|
|
public const uint GameClubKickOutPlayerRPCResponse = 30;
|
|
|
|
/// <summary>
|
|
/// RPC 俱乐部解散桌子
|
|
/// </summary>
|
|
public const uint GameClubDismissDeskRPCRequest = 31;
|
|
public const uint GameClubDismissDeskRPCResponse = 32;
|
|
|
|
/// <summary>
|
|
/// RPC 俱乐部加入桌子
|
|
/// </summary>
|
|
public const uint GameClubJoinDeskRPCRequest = 33;
|
|
public const uint GameClubJoinDeskRPCResponse = 34;
|
|
|
|
/// <summary>
|
|
/// RPC 获取俱乐部信息
|
|
/// </summary>
|
|
public const uint ClubGetInfoRPCRequest = 35;
|
|
public const uint ClubGetInfoRPCResponse = 36;
|
|
|
|
/// <summary>
|
|
/// RPC 测试消息
|
|
/// </summary>
|
|
public const uint RpcTestRequest = 37;
|
|
public const uint RpcTestResponse = 38;
|
|
|
|
/// <summary>
|
|
/// 用户货币变化事件
|
|
/// </summary>
|
|
public const uint UserCurrencyChange = 39;
|
|
|
|
/// <summary>
|
|
/// 用户登录数据
|
|
/// </summary>
|
|
public const uint UserLoginData = 40;
|
|
|
|
|
|
/// <summary>
|
|
/// 客户端链接路由的IP地址拉黑通知
|
|
/// </summary>
|
|
public const uint ClientRouterIPAddBlack = 41;
|
|
}
|
|
} |