6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
73 lines
1.9 KiB
C#
73 lines
1.9 KiB
C#
namespace NetWorkMessage
|
|
{
|
|
public static class NetErrorCode
|
|
{
|
|
// 20000 以内是 SocketError 内置的
|
|
|
|
public const int Success = 0;
|
|
|
|
#region 框架 100000 起
|
|
/// <summary>
|
|
/// RPC id 添加失败
|
|
/// </summary>
|
|
public const int ERR_RpcIdAddFail = 100000;
|
|
|
|
public const int ERR_NotFoundActor = 100001;
|
|
|
|
public const int ERR_Timeout = 100002;
|
|
|
|
/// <summary>
|
|
/// 链接已经断开
|
|
/// </summary>
|
|
public const int ERR_PeerDisconnect = 100003;
|
|
|
|
/// <summary>
|
|
/// TChannel 接收错误
|
|
/// </summary>
|
|
public const int ERR_TChannelRecvError = 100004;
|
|
|
|
/// <summary>
|
|
/// 解析包错误
|
|
/// </summary>
|
|
public const int ERR_PacketParserError = 100005;
|
|
|
|
/// <summary>
|
|
/// Socket 错误
|
|
/// </summary>
|
|
public const int ERR_SocketError = 100006;
|
|
|
|
/// <summary>
|
|
/// 发送消息没有找到Channel
|
|
/// </summary>
|
|
public const int ERR_SendMessageNotFoundTChannel = 100007;
|
|
|
|
/// <summary>
|
|
/// RPC 调用报错
|
|
/// </summary>
|
|
public const int ERR_RPCFail = 100008;
|
|
|
|
/// <summary>
|
|
/// 没有找到处理器
|
|
/// </summary>
|
|
public const int ERR_NotFoundHandle = 100009;
|
|
|
|
/// <summary>
|
|
/// 没找到ActorSession
|
|
/// </summary>
|
|
public const int ERR_NotFoundActorSession = 100010;
|
|
|
|
/// <summary>
|
|
/// 网络连接断开
|
|
/// </summary>
|
|
public const int ERR_ActorSessionDisconnect = 100011;
|
|
|
|
#endregion
|
|
|
|
#region 业务 200000 起
|
|
|
|
public const int ERR_BindUserNotFondSession = 200001;
|
|
|
|
|
|
#endregion
|
|
}
|
|
} |