Files
hjha-server/ServerCore/Message/NetInnerMessage.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

60 lines
1.5 KiB
C#

using System.Web;
using ActorCore;
using Server.Core;
namespace NetWorkMessage
{
[Message(MessageOpcode.NetInnerMessage)]
public class NetInnerMessage : MessageObject,IMessage
{
public static NetInnerMessage Create()
{
return ReferencePool.Fetch<NetInnerMessage>();
}
protected override void VDispose()
{
this.MessageObject = null;
}
public ActorId ActorId;
public MessageObject MessageObject;
}
[Message(MessageOpcode.NetInnerRequest)]
[ResponseType(typeof(NetInnerResponse))]
public class NetInnerRequest : MessageObject, IRequest
{
public static NetInnerRequest Create()
{
return ReferencePool.Fetch<NetInnerRequest>();
}
protected override void VDispose()
{
this.RpcId = 0;
this.MessageObject = null;
}
public uint RpcId { get; set; }
public ActorId FromActorId;
public ActorId ActorId;
public IRequest MessageObject;
}
[Message(MessageOpcode.NetInnerResponse)]
public class NetInnerResponse : MessageObject, IResponse
{
protected override void VDispose()
{
this.Message = null;
this.MessageObject = null;
}
public int Error { get; set; }
public string Message { get; set; }
public uint RpcId { get; set; }
public IResponse MessageObject;
}
}