Files
hjha-server/ServerCore/Message/ProtoObject.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

32 lines
716 B
C#

using System;
using System.ComponentModel;
using Server.Core;
namespace NetWorkMessage
{
public abstract class ProtoObject : ISupportInitialize,ICloneable
{
public object Clone()
{
byte[] bytes = MessagePackHelper.Serialize(this);
return MessagePackHelper.Deserialize(this.GetType(), bytes);
}
/// <summary>
/// 序列化之前的初始化
/// </summary>
public virtual void BeginInit()
{
}
/// <summary>
/// 反序列化之前的初始化
/// </summary>
public virtual void EndInit()
{
}
}
}