Files
hjha-server/ServerCore/Message/RpcTestMessage.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

47 lines
1.1 KiB
C#

using MessagePack;
using Server.Core;
namespace NetWorkMessage
{
[Message(MessageOpcode.RpcTestRequest)]
[ResponseType(typeof(RpcTestResponse))]
[MessagePackObject]
public class RpcTestRequest : MessageObject,IRequest
{
[Key(0)]
public uint RpcId { get; set; }
[Key(1)] public int Id { get; set; }
public static RpcTestRequest Create(int id)
{
RpcTestRequest rpcTestRequest = ReferencePool.Fetch<RpcTestRequest>();
rpcTestRequest.Id = id;
return rpcTestRequest;
}
protected override void VDispose()
{
base.VDispose();
}
}
[Message(MessageOpcode.RpcTestResponse)]
[MessagePackObject]
public class RpcTestResponse : MessageObject,IResponse
{
[Key(0)]
public int Error { get; set; }
[Key(1)]
public string Message { get; set; }
[Key(2)]
public uint RpcId { get; set; }
/// <summary>
/// 回应值
/// </summary>
[Key(3)]
public int Id { get; set; }
}
}