6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using MessagePack;
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using Server.Core;
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namespace NetWorkMessage
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{
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[Message(MessageOpcode.RpcTestRequest)]
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[ResponseType(typeof(RpcTestResponse))]
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[MessagePackObject]
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public class RpcTestRequest : MessageObject,IRequest
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{
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[Key(0)]
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public uint RpcId { get; set; }
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[Key(1)] public int Id { get; set; }
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public static RpcTestRequest Create(int id)
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{
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RpcTestRequest rpcTestRequest = ReferencePool.Fetch<RpcTestRequest>();
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rpcTestRequest.Id = id;
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return rpcTestRequest;
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}
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protected override void VDispose()
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{
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base.VDispose();
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}
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}
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[Message(MessageOpcode.RpcTestResponse)]
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[MessagePackObject]
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public class RpcTestResponse : MessageObject,IResponse
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{
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[Key(0)]
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public int Error { get; set; }
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[Key(1)]
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public string Message { get; set; }
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[Key(2)]
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public uint RpcId { get; set; }
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/// <summary>
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/// 回应值
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/// </summary>
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[Key(3)]
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public int Id { get; set; }
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}
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} |