Files
hjha-server/ServerCore/Message/UserCurrencyChangeMessage.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

28 lines
750 B
C#

using MessagePack;
namespace NetWorkMessage
{
[Server.Core.Message(MessageOpcode.UserCurrencyChange)]
[MessagePackObject]
public class UserCurrencyChangeMessage : MessageObject,IMessage
{
[Key(0)]
public int UserId;
[Key(1)]
public GameMessage.ResData[] ResDatas;
public static UserCurrencyChangeMessage Create(int userId,GameMessage.ResData[] resDatas)
{
UserCurrencyChangeMessage message = new UserCurrencyChangeMessage();
message.UserId = userId;
message.ResDatas = resDatas;
return message;
}
protected override void VDispose()
{
ResDatas = null;
}
}
}