Files
hjha-server/ServerCore/Message/UserNetSendMessage.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

38 lines
929 B
C#

using MessagePack;
using Server.Core;
namespace NetWorkMessage
{
public class UserNetMessage : MessageObject, IMessage
{
public long Id;
public long InstanceId;
}
[Message(MessageOpcode.UserNetSendMessage)]
public class UserNetSendMessage : UserNetMessage
{
public MessageObject MessageObject;
public static UserNetSendMessage Create()
{
return ReferencePool.Fetch<UserNetSendMessage>();
}
protected override void VDispose()
{
MessageObject = null;
}
}
[Message(MessageOpcode.UserNetForceFinMessage)]
public class UserNetForceFinMessage : UserNetMessage
{
public int FinCode;
public static UserNetForceFinMessage Create()
{
return ReferencePool.Fetch<UserNetForceFinMessage>();
}
}
}