6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
38 lines
929 B
C#
38 lines
929 B
C#
using MessagePack;
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using Server.Core;
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namespace NetWorkMessage
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{
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public class UserNetMessage : MessageObject, IMessage
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{
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public long Id;
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public long InstanceId;
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}
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[Message(MessageOpcode.UserNetSendMessage)]
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public class UserNetSendMessage : UserNetMessage
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{
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public MessageObject MessageObject;
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public static UserNetSendMessage Create()
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{
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return ReferencePool.Fetch<UserNetSendMessage>();
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}
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protected override void VDispose()
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{
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MessageObject = null;
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}
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}
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[Message(MessageOpcode.UserNetForceFinMessage)]
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public class UserNetForceFinMessage : UserNetMessage
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{
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public int FinCode;
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public static UserNetForceFinMessage Create()
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{
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return ReferencePool.Fetch<UserNetForceFinMessage>();
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}
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}
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} |