Files
hjha-server/ServerCore/Message/UserPropChangeMessage.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

23 lines
606 B
C#

using MessagePack;
using Server.Core;
namespace NetWorkMessage
{
[Message(MessageOpcode.UserPropChange)]
[MessagePackObject]
public class UserPropChangeMessage : MessageObject,IMessage
{
/// <summary>
/// 玩家的 UserId
/// </summary>
[Key(0)]
public int UserId;
public static UserPropChangeMessage Create(int userId)
{
UserPropChangeMessage propChangeMessage = new UserPropChangeMessage();
propChangeMessage.UserId = userId;
return propChangeMessage;
}
}
}