6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
23 lines
606 B
C#
23 lines
606 B
C#
using MessagePack;
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using Server.Core;
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namespace NetWorkMessage
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{
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[Message(MessageOpcode.UserPropChange)]
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[MessagePackObject]
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public class UserPropChangeMessage : MessageObject,IMessage
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{
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/// <summary>
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/// 玩家的 UserId
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/// </summary>
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[Key(0)]
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public int UserId;
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public static UserPropChangeMessage Create(int userId)
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{
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UserPropChangeMessage propChangeMessage = new UserPropChangeMessage();
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propChangeMessage.UserId = userId;
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return propChangeMessage;
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}
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}
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} |