Files
hjha-server/ServerCore/NetWork/BaseSession.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

35 lines
832 B
C#

using System;
using System.Net;
namespace Server.Net
{
public abstract class BaseSession : IDisposable
{
public long Id { get; set; }
public TService Service { get; set; }
public long LastRecvTime { get; set; }
public long LastSendTime { get; set; }
public int Error { get; set; }
public IPEndPoint RemoteAddress { get; set; }
protected readonly Action<long> Disposed;
public BaseSession(long id, TService service, Action<long> disposedAction)
{
this.Id = id;
this.Service = service;
this.Disposed = disposedAction;
}
public virtual void Dispose()
{
this.Service.Remove(Id);
Disposed?.Invoke(Id);
}
}
}