6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
430 lines
13 KiB
C#
430 lines
13 KiB
C#
using System;
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using System.Diagnostics;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using NetWorkMessage;
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using Server.Core;
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using Debug = MrWu.Debug.Debug;
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namespace Server.Net
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{
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public sealed class TChannel : AChannel
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{
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#if DEBUG
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public static int TChannelCnt;
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#endif
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public int Error { get; set; }
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private readonly TService Service;
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private Socket socket;
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private SocketAsyncEventArgs innArgs = new SocketAsyncEventArgs();
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private SocketAsyncEventArgs outArgs = new SocketAsyncEventArgs();
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/// <summary>
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/// 接受数据的缓存
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/// </summary>
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private readonly CircularBuffer recvBuffe = new CircularBuffer();
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/// <summary>
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/// 发送数据的缓存
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/// </summary>
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private readonly CircularBuffer sendBuffer = new CircularBuffer();
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private bool isSending;
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private bool isConnected;
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private readonly PacketParser parser;
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private readonly byte[] sendCache = new byte[18];
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private void OnComplete(object sender, SocketAsyncEventArgs e)
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{
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this.Service.Queue.Enqueue(new TArgs() { ChannelId = this.Id, SocketAsyncEventArgs = e });
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}
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public TChannel(long id, IPEndPoint ipEndPoint, TService service)
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{
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this.Service = service;
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this.ChannelType = ChannelType.Connect;
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this.Id = id;
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this.socket = new Socket(ipEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
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this.socket.NoDelay = true;
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this.parser = new PacketParser(this.recvBuffe, this.Service);
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this.innArgs.Completed += this.OnComplete;
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this.outArgs.Completed += this.OnComplete;
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this.RemoteAddress = ipEndPoint;
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this.isConnected = false;
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this.isSending = false;
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this.Service.Queue.Enqueue(new TArgs() { Op = TcpOp.Connect, ChannelId = this.Id });
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Debug.Info($"创建TChannel:{id} {RemoteAddress}");
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#if DEBUG
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Interlocked.Increment(ref TChannelCnt);
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#endif
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}
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public TChannel(long id, Socket socket, TService service)
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{
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this.Service = service;
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this.ChannelType = ChannelType.Accept;
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this.Id = id;
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this.socket = socket;
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this.socket.NoDelay = true;
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this.parser = new PacketParser(this.recvBuffe, this.Service);
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this.innArgs.Completed += this.OnComplete;
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this.outArgs.Completed += this.OnComplete;
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this.RemoteAddress = (IPEndPoint)socket.RemoteEndPoint;
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this.isConnected = true;
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this.isSending = false;
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this.Service.Queue.Enqueue(new TArgs() { Op = TcpOp.StartRecv, ChannelId = this.Id });
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this.Service.Queue.Enqueue(new TArgs() { Op = TcpOp.StartSend, ChannelId = this.Id });
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Debug.Info($"创建TChannel:{id} {RemoteAddress}");
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#if DEBUG
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Interlocked.Increment(ref TChannelCnt);
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#endif
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}
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#if DEBUG
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~TChannel()
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{
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Interlocked.Decrement(ref TChannelCnt);
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}
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#endif
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public override void Dispose()
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{
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if (this.IsDisposed)
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{
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return;
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}
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Debug.Info($"channel dispose:{this.Id} {this.RemoteAddress} {this.Error}");
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long id = this.Id;
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this.Id = 0;
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this.Service.Remove(id);
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this.socket.Close();
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this.innArgs.Dispose();
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this.outArgs.Dispose();
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this.innArgs = null;
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this.outArgs = null;
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this.socket = null;
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}
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public void Send(MemoryBuffer stream)
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{
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if (this.IsDisposed)
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{
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Debug.Log("TChannel Is Disposed!");
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throw new Exception("TChannel已经被Dispose,不能发送消息");
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}
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switch (this.Service.ServiceType)
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{
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case ServiceType.Actor:
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{
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int messageSize = (int)(stream.Length - stream.Position);
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if (messageSize > ushort.MaxValue * 16)
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{
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throw new Exception($"send packet too large:{stream.Length} {stream.Position}");
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}
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//这里是处理包头
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//包头
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this.sendCache.WriteTo(0, messageSize);
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//写入包大小
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this.sendBuffer.Write(this.sendCache, 0, PacketParser.ActorPacketSizeLength);
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//Debug.Log($"写入包大小:{messageSize}");
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}
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break;
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case ServiceType.Router:
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{
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int messageSize = (int)(stream.Length - stream.Position);
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this.sendCache.WriteTo(0, messageSize);
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this.sendBuffer.Write(this.sendCache, 0, PacketParser.RouterPacketSizeLength);
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//Debug.Log($"写入包大小:{messageSize} {stream.Position} {stream.Length - stream.Position}");
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}
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break;
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}
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this.sendBuffer.Write(stream.GetBuffer(), (int)stream.Position, (int)(stream.Length - stream.Position));
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if (!this.isSending)
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{
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//Debug.Log("启动发送!");
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this.Service.Queue.Enqueue(new TArgs() { Op = TcpOp.StartSend, ChannelId = this.Id });
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}
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this.Service.Recycle(stream);
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}
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public void ConnectAsync()
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{
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Debug.Log($"开始链接:{this.RemoteAddress}");
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this.outArgs.RemoteEndPoint = this.RemoteAddress;
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if (this.socket.ConnectAsync(this.outArgs))
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{
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return;
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}
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//同步连接完成
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OnConnectComplete(this.outArgs);
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}
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public void OnConnectComplete(SocketAsyncEventArgs e)
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{
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if (this.socket == null)
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{
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return;
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}
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if (e.SocketError != SocketError.Success)
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{
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this.OnError((int)e.SocketError);
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return;
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}
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Debug.Log("链接完成!");
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e.RemoteEndPoint = null;
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this.isConnected = true;
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this.Service.Queue.Enqueue(new TArgs() { Op = TcpOp.StartRecv, ChannelId = this.Id });
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this.Service.Queue.Enqueue(new TArgs() { Op = TcpOp.StartSend, ChannelId = this.Id });
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}
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public void OnDisconnectComplete(SocketAsyncEventArgs e)
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{
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this.OnError((int)e.SocketError);
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}
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public void StartRecv()
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{
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while (true)
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{
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try
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{
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if (this.socket == null)
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{
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return;
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}
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//最大接收完最后一个数据块
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int size = this.recvBuffe.ChunkSize - this.recvBuffe.LastIndex;
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this.innArgs.SetBuffer(this.recvBuffe.Last, this.recvBuffe.LastIndex, size);
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//Debug.Log("开始接收!");
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}
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catch (Exception e)
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{
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Debug.Error($"TChannel error: {this.Id} {e.Message}");
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this.OnError(NetErrorCode.ERR_TChannelRecvError);
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return;
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}
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if (this.socket.ReceiveAsync(this.innArgs))
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{
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//异步接收完成
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return;
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}
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//同步接收
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HandleRecv(this.innArgs);
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}
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}
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public void OnRecvComplete(SocketAsyncEventArgs e)
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{
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this.HandleRecv(e);
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if (this.socket == null)
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{
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return;
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}
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this.Service.Queue.Enqueue(new TArgs() { Op = TcpOp.StartRecv, ChannelId = this.Id });
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}
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private void HandleRecv(SocketAsyncEventArgs e)
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{
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if (this.socket == null)
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{
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return;
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}
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if (e.SocketError != SocketError.Success)
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{
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this.OnError((int)e.SocketError);
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return;
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}
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if (e.BytesTransferred == 0)
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{
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this.OnError(NetErrorCode.ERR_PeerDisconnect);
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return;
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}
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//Debug.Log("接收完成!");
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this.recvBuffe.LastIndex += e.BytesTransferred;
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//整个块接收完成,创建下一个块
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if (this.recvBuffe.LastIndex == this.recvBuffe.ChunkSize)
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{
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this.recvBuffe.AddLast();
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this.recvBuffe.LastIndex = 0;
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}
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while (true)
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{
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if (this.socket == null)
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{
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return;
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}
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try
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{
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if (this.recvBuffe.Length == 0)
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{
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break;
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}
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bool ret = this.parser.Parse(out MemoryBuffer memoryBuffer);
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if (!ret) //没有一个完整的包
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{
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break;
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}
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this.OnRead(memoryBuffer);
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}
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catch (Exception exception)
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{
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Debug.Error($"ip: {this.RemoteAddress} {exception}");
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this.OnError(NetErrorCode.ERR_SocketError);
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return;
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}
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}
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}
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public void StartSend()
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{
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if (!this.isConnected)
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{
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return;
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}
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if (this.isSending)
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{
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return;
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}
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while (true)
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{
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try
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{
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if (this.socket == null)
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{
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this.isSending = false;
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return;
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}
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if (this.sendBuffer.Length == 0)
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{
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this.isSending = false;
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return;
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}
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this.isSending = true;
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int sendSize = this.sendBuffer.ChunkSize - this.sendBuffer.FirstIndex;
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if (sendSize > this.sendBuffer.Length)
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{
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sendSize = (int)this.sendBuffer.Length;
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}
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this.outArgs.SetBuffer(this.sendBuffer.First, this.sendBuffer.FirstIndex, sendSize);
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if (this.socket.SendAsync(this.outArgs))
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{
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//异步发送完成
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return;
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}
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//同步发送完成
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HandleSend(this.outArgs);
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}
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catch (Exception e)
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{
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throw new Exception(
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$"socket set buffer error:{this.sendBuffer.First.Length},{this.sendBuffer.FirstIndex}", e);
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}
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}
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}
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public void OnSendComplete(SocketAsyncEventArgs e)
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{
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HandleSend(e);
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this.isSending = false;
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this.Service.Queue.Enqueue(new TArgs() { Op = TcpOp.StartSend, ChannelId = this.Id });
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}
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private void HandleSend(SocketAsyncEventArgs e)
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{
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if (this.socket == null)
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{
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return;
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}
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if (e.SocketError != SocketError.Success)
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{
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this.OnError((int)e.SocketError);
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return;
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}
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if (e.BytesTransferred == 0)
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{
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this.OnError(NetErrorCode.ERR_PeerDisconnect);
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return;
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}
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this.sendBuffer.FirstIndex += e.BytesTransferred;
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if (this.sendBuffer.FirstIndex == this.sendBuffer.ChunkSize)
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{
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this.sendBuffer.FirstIndex = 0;
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this.sendBuffer.RemoveFirst();
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}
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}
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private void OnRead(MemoryBuffer memoryBuffer)
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{
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try
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{
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this.Service.ReadCallBack(this.Id, memoryBuffer);
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}
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catch (Exception e)
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{
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Debug.Error($"TChannel ReadCallBack: {e}");
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this.OnError(NetErrorCode.ERR_PacketParserError);
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}
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}
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private void OnError(int error)
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{
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long channelId = this.Id;
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this.Service.Remove(channelId);
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this.Service.ErrorCallBack(channelId, error);
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}
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public void Log()
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{
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Debug.Log($"TChannel:{this.Id} {recvBuffe.Length} {sendBuffer.Length}");
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}
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}
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} |