6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
79 lines
1.8 KiB
C#
79 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Server.Data;
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using GameData;
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namespace Server {
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public class GameServerInfo {
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/// <summary>
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/// 节点
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/// </summary>
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public ServerNode node;
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/// <summary>
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/// 游戏名称
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/// </summary>
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public string gamename;
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/// <summary>
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/// 赢的金额
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/// </summary>
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public long winmoney;
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/// <summary>
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/// 税收
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/// </summary>
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public long taxmoney;
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/// <summary>
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/// 玩家数量
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/// </summary>
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public int playerCount;
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/// <summary>
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/// 开启时间
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/// </summary>
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public DateTime startTime;
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/// <summary>
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/// 开战次数
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/// </summary>
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public int warCnt;
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/// <summary>
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/// 登录人次
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/// </summary>
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public long loginCnt;
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/// <summary>
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/// 消耗的房卡数
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/// </summary>
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public long cardCnt;
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/// <summary>
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/// 桌子数量
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/// </summary>
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public int DeskCnt;
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/// <summary>
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/// 房间信息
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/// </summary>
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public RoomInfo[] rooms;
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/// <summary>
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/// 房间信息
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/// </summary>
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public class RoomInfo {
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/// <summary>
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/// 玩家数量
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/// </summary>
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public int PlayerCnt;
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/// <summary>
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/// 税收
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/// </summary>
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public long taxMoney;
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/// <summary>
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/// 赢的钱
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/// </summary>
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public long winmMoney;
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}
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}
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}
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