6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
141 lines
3.8 KiB
C#
141 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Runtime.InteropServices;
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using System.Diagnostics;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.IO;
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using nativeCom;
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//吴龙剑先完成这个单元 !!!
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public class mj:mjbase{
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bool isTmp=true;
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public bool fun_menqing(int hpr){//查引用 看范例
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mainDo("门清",new int[]{hpr},null);
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return getvalue_int(0)>0;
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}
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public int fun_lingpai(){
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mainDo("零牌",null,null);
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return getvalue_int(0);
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}
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public int fun_lingpaiSty(){
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mainDo("零牌类型",null,null);
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return getvalue_int(0);
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}
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/// <summary>
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/// 添加临时番
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/// </summary>
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/// <param name="fans"></param>
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public void fun_addTempFan(int[] fans){
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mainDo("临时番",fans,null);
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}
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/// <summary>
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/// 上把庄家
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/// </summary>
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/// <returns></returns>
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public int fun_lastZj(){
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mainDo("上把庄家",null,null);
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return getvalue_int(0);
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}
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/// <summary>
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/// 获取庄家ID
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/// </summary>
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/// <returns></returns>
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public int fun_zjUserID(){
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mainDo("庄家",null,null);
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return getvalue_int(0);
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}
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public void fun_addTempFan_qianlouzi(int[] fans,bool canju,bool writetmp){
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sbyte[] bts=new sbyte[2];
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if(canju) bts[0]=1;else bts[0]=0;
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if(writetmp) bts[1]=1;else bts[1]=0;
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mainDo("钱娄子",fans,bts);
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}
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/*
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*
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*
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-----麻将----
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55: begin //增加杠 谁 牌 类型(0..2 <-10则等于-n-10 -1则等于杠上精 放杠人[0..1有效])
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C_lg.addgang_qian(pb[0][0], pb[0][1], pb[0][2], pb[0][3]);
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end;
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56: begin //删除杠 谁 牌 新分数【-1一定删 否则和老分数比较、大于老的才删】
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C_lg.delgang_qian(pb[0][0], pb[0][1], pb[0][2]);
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end;
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57: begin //牌是否杠
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p[4][0] := 0;
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if c_lg.paiisgang(pb[0][0], pb[0][1]) then
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p[4][0] := 1;
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end;
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*
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**/
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/// <summary>
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/// 默认值sty = -1 fan = -1
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/// </summary>
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/// <param name="who"></param>
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/// <param name="pai"></param>
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/// <param name="sty"></param>
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/// <param name="fan"></param>
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public void fun_jiagang(int who,int pai,int sty,int fan){
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sbyte[] bts=new sbyte[4];
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bts[0]=(sbyte) who;
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bts[1]=(sbyte) pai;
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bts[2]=(sbyte) sty;
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bts[3]=(sbyte) fan;
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//log("加杠:" + who + "," + pai + "," + sty + "," + fan);
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mainDo("增加杠",null,bts);
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}
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public void fun_delgang(int who,int pai,int fengValue){
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sbyte[] bts=new sbyte[3];
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bts[0]=(sbyte) who;bts[1]=(sbyte) pai;
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bts[2] =(sbyte)fengValue;
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mainDo("删除杠",null,bts);
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}
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public int fun_paiIsGang(int who,int pai){
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sbyte[] bts=new sbyte[2];
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bts[0]=(sbyte) who;
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bts[1]=(sbyte) pai;
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mainDo("牌是否杠",null,bts);
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return getvalue_int(0);
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}
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public byte[] fun_lajipai(sbyte[] pais,int who,int penglvl){//查引用 看范例
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mainDo("垃圾牌",new int[]{who,penglvl},pais);
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byte[] r= getvalue_byteArr(1,getvalue_byte(0));
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return r;
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}
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//视觉上,左面的剩余牌张 0..PlayerCount-1表示双方不透视 PlayerCountMax表示全透视(想赢钱的鬼)
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public int fun_paiCnt_lose(int pai,int apos){
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mainDo("剩余牌",new int[]{pai,apos},null);
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return getvalue_int(0);
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}
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//---------------------从这里开始 把所有需求,直接按逻辑罗列。。。 ----------------------
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public int[] fun_test(int a,int b){
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if(isTmp)return new int[]{3,4,5,2};
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mainDo("吴龙剑描述",new int[]{a,b},null);
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return new int[]{ getvalue_int(0),getvalue_int(1),getvalue_int(2),getvalue_int(3)};
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}
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/// <summary>
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/// 获取放炮人
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/// </summary>
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/// <param name="pack"></param>
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/// <returns></returns>
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public virtual int getFangPaoMan(int fangpaonew){
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if(fangpaonew >= 10)
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return fangpaonew - 10;
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return fangpaonew;
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}
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} |