Migrated from net48 (.NET Framework) to net10.0 (cross-platform): - All 14 csproj: net48 → net10.0, WindowsDesktop SDK → Microsoft.NET.Sdk - Excluded WinForms files (Form/**, DebugControl, GameControl, etc.) - Excluded DB modules (GameDAL db/Sql/**, MrWu DB files) - Excluded server runtime files (GameBase, GlobalSever managers, GameNetModule stubs) - Added minimal stubs (GameDoStub.cs, NamespaceStubs.cs, ServerCoreStubs.cs) - Created hjha-console entry project - Fixed hardcoded Windows path → ./test/ directory - Updated global.json to SDK 10.0.109 Console test mode: PdkGameMain(null).Test() → 发牌→包庄→打牌→结算 Verified: dotnet build 0 errors, dotnet run outputs game state machine
31 lines
1.2 KiB
XML
31 lines
1.2 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>disable</ImplicitUsings>
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<Nullable>disable</Nullable>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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<OutputPath>../exe/hjha-console/</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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<OutputPath>../exe/hjha-console_Re/</OutputPath>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="../PdkFriendServer/PdkFriendServer.csproj" />
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<ProjectReference Include="../ServerCore/ServerCore.csproj" />
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<ProjectReference Include="../GameFix/GameFix.csproj" />
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<ProjectReference Include="../NetWorkMessage/NetWorkMessage.csproj" />
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<ProjectReference Include="../MrWu/MrWu.csproj" />
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<ProjectReference Include="../ObjectModel/ObjectModel.csproj" />
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<ProjectReference Include="../ServerData/ServerData.csproj" />
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</ItemGroup>
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</Project>
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