Files
hjha-server/GameDAL/Game/SessionUUID.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

44 lines
1.3 KiB
C#

using System;
using Server.DB.Redis;
using StackExchange.Redis;
namespace GameDAL.Game
{
public static class SessionUUID
{
private const string key = "SessionUUID";
/// <summary>
/// 一天时间再过期
/// </summary>
private const int ExpireTime = 24 * 60;
public static string GetSessionUUIDKey(string sessionUUID)
{
return $"{key}:{sessionUUID}";
}
public static void UpdateExpiredTime(string sessionUUID)
{
redisManager.db.KeyExpire(GetSessionUUIDKey(sessionUUID), TimeSpan.FromMinutes(ExpireTime));
}
public static string CreateSessionUUID(int userid)
{
string sessionUUID = Guid.NewGuid().ToString().Replace("-", "");
redisManager.db.StringSet(GetSessionUUIDKey(sessionUUID), userid, TimeSpan.FromMinutes(ExpireTime));
return sessionUUID;
}
public static int GetUserIdBySessionUUID(string sessionUUID)
{
RedisValue value = redisManager.db.StringGet(GetSessionUUIDKey(sessionUUID));
if (value.HasValue && int.TryParse(value, out int userid) && userid > 0)
{
return userid;
}
return -1;
}
}
}