6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
67 lines
2.0 KiB
C#
67 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using MrWu.Debug;
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using Server;
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using Server.Core;
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namespace GlobalSever.Form
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{
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public partial class GameInfoTable : ServerTable
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{
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public override string tableText => "游戏信息";
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private UILog _uiLog;
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public GameInfoTable(ServerProxy server)
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{
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this.server = server;
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InitializeComponent();
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_uiLog = new UILog(textBox1);
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}
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private void button1_Click_(object sender, EventArgs e)
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{
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textBox1.Clear();
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Type[] types = ReferencePool.GetPoolTypes();
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textBox1.AppendText($"引用池数量:{types.Length}\r\n");
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List<TypePoolCnt> typePoolCnts = new List<TypePoolCnt>();
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for (int i = 0; i < types.Length; i++)
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{
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int cnt = ReferencePool.GetPoolCnt(types[i]);
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typePoolCnts.Add(new TypePoolCnt(types[i],cnt));
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}
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int maxIdx = 0;
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for (int i = 0; i < typePoolCnts.Count; i++)
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{
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maxIdx = i;
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for (int j = i+1; j < typePoolCnts.Count; j++)
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{
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if (typePoolCnts[j].Cnt > maxIdx)
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{
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maxIdx = j;
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}
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}
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if (maxIdx != i)
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{
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//交换位置
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(typePoolCnts[i], typePoolCnts[maxIdx]) = (typePoolCnts[maxIdx], typePoolCnts[i]);
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}
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textBox1.AppendText($"{typePoolCnts[i].PoolType.Name}:{typePoolCnts[i].Cnt}\r\n");
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}
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}
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private void button1_Click(object sender, EventArgs e)
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{
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GlobalManager.instance.IsReloadTable = true;
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_uiLog.Debug("发送重新加载配置命令!");
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}
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private void button3_Click(object sender, EventArgs e)
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{
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_uiLog.Clear();
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}
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}
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} |