Files
hjha-server/GameModule/GlobalManager/RoomManager_friend.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

44 lines
1.2 KiB
C#

/*
* 由SharpDevelop创建。
* 用户: Administrator
* 日期: 2019-03-08
* 时间: 15:09
*
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
*/
using System;
using Server.Data;
using MrWu.Debug;
using GameData;
namespace Server {
/// <summary>
/// Description of RoomManager_friend.
/// </summary>
public class RoomManager_Friend : RoomManager{
/// <summary>
/// 是否是朋友房
/// </summary>
public override bool isFriend => true;
/// <summary>
/// 构造器
/// </summary>
/// <param name="id">id</param>
/// <param name="config">配置</param>
public RoomManager_Friend(int id, Server.Config.CastlesConfig config) : base(id,config) { }
/// <summary>
/// 加入房间
/// </summary>
/// <param name="pl"></param>
/// <param name="tingid"></param>
/// <param name="deskid"></param>
/// <returns></returns>
public override bool InRoom(PlayerDataAsyc pl, int tingid, int deskid = -1) {
return false;
}
}
}