6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
/*
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* 由SharpDevelop创建。
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* 用户: Administrator
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* 日期: 2019-03-08
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* 时间: 15:09
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*
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* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
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*/
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using System;
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using Server.Data;
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using MrWu.Debug;
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using GameData;
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namespace Server {
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/// <summary>
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/// Description of RoomManager_friend.
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/// </summary>
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public class RoomManager_Friend : RoomManager{
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/// <summary>
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/// 是否是朋友房
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/// </summary>
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public override bool isFriend => true;
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/// <summary>
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/// 构造器
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/// </summary>
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/// <param name="id">id</param>
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/// <param name="config">配置</param>
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public RoomManager_Friend(int id, Server.Config.CastlesConfig config) : base(id,config) { }
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/// <summary>
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/// 加入房间
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/// </summary>
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/// <param name="pl"></param>
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/// <param name="tingid"></param>
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/// <param name="deskid"></param>
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/// <returns></returns>
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public override bool InRoom(PlayerDataAsyc pl, int tingid, int deskid = -1) {
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return false;
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}
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}
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}
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