Files
hjha-server/GameModule/GlobalManager/RoomManager_gold.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

72 lines
2.1 KiB
C#

/*
* 由SharpDevelop创建。
* 用户: Administrator
* 日期: 2019-03-08
* 时间: 15:09
*
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
*/
using System;
using Server.Data;
using GameData;
using MrWu.Debug;
namespace Server
{
/// <summary>
/// 金币场房间管理器
/// </summary>
public class RoomManager_gold : RoomManager
{
public override bool isFriend => false;
/// <summary>
///
/// </summary>
/// <param name="id"></param>
/// <param name="config"></param>
public RoomManager_gold(int id, Server.Config.CastlesConfig config) : base(id, config) { }
/// <summary>
/// 加入房间
/// </summary>
/// <param name="pl"></param>
/// <param name="tingid"></param>
/// <param name="deskid"></param>
/// <returns></returns>
public override bool InRoom(PlayerDataAsyc pl, int tingid, int deskid = -1) {
if (isFriend) {
Debug.Warning($"朋友房不能手动进入!userid:{pl.userid}");
return false;
}
if (pl.state != (int)PlayerState.INGame) { //玩家状态不对
Debug.Error("进入房间失败,玩家状态不对:" + pl.state + "," + pl.userid + "," + pl.id + "-" +pl.PlatEnum);
return false;
}
if (!isExists(tingid)) { //没有这个厅
Debug.Warning($"房间没有这个厅:{tingid}");
return false;
}
int result = CheckInRoom(pl);
if (result != 0) {
if (result < 0) {
Debug.Error("您的游戏币小于" + config.MinMoney + ",进入房间失败!" + pl.userid + "," + pl.money);
return false;
}
}
string errinfo = null;
int errorcode = 0;
bool r = FindTing(tingid).InTing(pl, id,ref errinfo,ref errorcode,deskid);
return r;
}
}
}