Files
hjha-server/GameModule/GlobalManager/IGameUtil.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

55 lines
1.2 KiB
C#

using System;
using Server.Pack;
using System.Collections.Generic;
namespace Server
{
/// <summary>
/// 游戏单元 描述 全游戏管理 城堡 厅 桌子
/// </summary>
public interface IGameUtil : ITimerProcessor, IGameWinMoney
{
/// <summary>
/// 某个id
/// </summary>
int id {
get;
}
/// <summary>
/// 是否是朋友房的游戏
/// </summary>
bool isFriend {
get;
}
/// <summary>
/// 初始化 当要使用桌子之前调用
/// </summary>
void Init();
/// <summary>
/// 获取整数类型的值
/// </summary>
/// <param name="lx">类型</param>
/// <returns></returns>
int GetIntValue(string lx);
/// <summary>
/// 获取字符串类型的值
/// </summary>
/// <param name="lx"></param>
/// <returns></returns>
string GetStringValue(string lx);
/// <summary>
/// 获取数据
/// </summary>
/// <param name="tag"></param>
/// <returns></returns>
object GetData(string tag);
}
}