6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
372 lines
16 KiB
C#
372 lines
16 KiB
C#
using System.ComponentModel;
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namespace GlobalSever.Form
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{
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partial class PlayerLuckTable
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.label1 = new System.Windows.Forms.Label();
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this.label2 = new System.Windows.Forms.Label();
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this.textBox1 = new System.Windows.Forms.TextBox();
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this.textBox2 = new System.Windows.Forms.TextBox();
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this.textBox3 = new System.Windows.Forms.TextBox();
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this.button1 = new System.Windows.Forms.Button();
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this.button2 = new System.Windows.Forms.Button();
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this.label3 = new System.Windows.Forms.Label();
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this.label4 = new System.Windows.Forms.Label();
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this.textBox4 = new System.Windows.Forms.TextBox();
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this.textBox5 = new System.Windows.Forms.TextBox();
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this.button3 = new System.Windows.Forms.Button();
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this.label5 = new System.Windows.Forms.Label();
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this.textBox6 = new System.Windows.Forms.TextBox();
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this.button4 = new System.Windows.Forms.Button();
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this.textBox7 = new System.Windows.Forms.TextBox();
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this.label6 = new System.Windows.Forms.Label();
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this.textBox8 = new System.Windows.Forms.TextBox();
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this.button6 = new System.Windows.Forms.Button();
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this.button7 = new System.Windows.Forms.Button();
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this.button8 = new System.Windows.Forms.Button();
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this.button9 = new System.Windows.Forms.Button();
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this.button5 = new System.Windows.Forms.Button();
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this.label7 = new System.Windows.Forms.Label();
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this.textBox9 = new System.Windows.Forms.TextBox();
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this.button10 = new System.Windows.Forms.Button();
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this.SuspendLayout();
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//
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// label1
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//
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this.label1.Location = new System.Drawing.Point(34, 26);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(80, 23);
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this.label1.TabIndex = 0;
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this.label1.Text = "玩法ID:";
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this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
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//
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// label2
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//
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this.label2.Location = new System.Drawing.Point(34, 62);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(80, 23);
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this.label2.TabIndex = 1;
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this.label2.Text = "玩家ID:";
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this.label2.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
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//
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// textBox1
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//
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this.textBox1.Location = new System.Drawing.Point(117, 27);
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this.textBox1.Name = "textBox1";
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this.textBox1.Size = new System.Drawing.Size(180, 21);
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this.textBox1.TabIndex = 2;
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//
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// textBox2
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//
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this.textBox2.Location = new System.Drawing.Point(117, 64);
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this.textBox2.Name = "textBox2";
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this.textBox2.Size = new System.Drawing.Size(180, 21);
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this.textBox2.TabIndex = 3;
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//
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// textBox3
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//
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this.textBox3.Location = new System.Drawing.Point(55, 138);
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this.textBox3.Multiline = true;
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this.textBox3.Name = "textBox3";
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this.textBox3.Size = new System.Drawing.Size(243, 242);
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this.textBox3.TabIndex = 4;
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//
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// button1
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//
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this.button1.Location = new System.Drawing.Point(102, 105);
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this.button1.Name = "button1";
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this.button1.Size = new System.Drawing.Size(75, 23);
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this.button1.TabIndex = 5;
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this.button1.Text = "查询";
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this.button1.UseVisualStyleBackColor = true;
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this.button1.Click += new System.EventHandler(this.button1_Click_1);
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//
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// button2
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//
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this.button2.Location = new System.Drawing.Point(208, 105);
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this.button2.Name = "button2";
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this.button2.Size = new System.Drawing.Size(75, 23);
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this.button2.TabIndex = 6;
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this.button2.Text = "模拟数据";
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this.button2.UseVisualStyleBackColor = true;
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this.button2.Click += new System.EventHandler(this.button2_Click);
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//
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// label3
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//
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this.label3.Location = new System.Drawing.Point(411, 32);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(69, 17);
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this.label3.TabIndex = 7;
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this.label3.Text = "倍率:";
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this.label3.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
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//
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// label4
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//
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this.label4.Location = new System.Drawing.Point(411, 94);
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this.label4.Name = "label4";
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this.label4.Size = new System.Drawing.Size(69, 17);
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this.label4.TabIndex = 8;
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this.label4.Text = "平衡参数:";
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this.label4.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
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//
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// textBox4
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//
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this.textBox4.Location = new System.Drawing.Point(486, 31);
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this.textBox4.Name = "textBox4";
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this.textBox4.Size = new System.Drawing.Size(115, 21);
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this.textBox4.TabIndex = 9;
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//
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// textBox5
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//
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this.textBox5.Location = new System.Drawing.Point(486, 93);
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this.textBox5.Name = "textBox5";
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this.textBox5.Size = new System.Drawing.Size(115, 21);
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this.textBox5.TabIndex = 10;
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//
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// button3
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//
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this.button3.Location = new System.Drawing.Point(486, 120);
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this.button3.Name = "button3";
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this.button3.Size = new System.Drawing.Size(109, 23);
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this.button3.TabIndex = 11;
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this.button3.Text = "添加平衡设置";
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this.button3.UseVisualStyleBackColor = true;
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this.button3.Click += new System.EventHandler(this.button3_Click);
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//
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// label5
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//
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this.label5.Location = new System.Drawing.Point(411, 248);
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this.label5.Name = "label5";
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this.label5.Size = new System.Drawing.Size(69, 23);
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this.label5.TabIndex = 12;
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this.label5.Text = "玩家ID:";
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this.label5.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
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//
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// textBox6
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//
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this.textBox6.Location = new System.Drawing.Point(486, 249);
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this.textBox6.Name = "textBox6";
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this.textBox6.Size = new System.Drawing.Size(115, 21);
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this.textBox6.TabIndex = 13;
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//
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// button4
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//
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this.button4.Location = new System.Drawing.Point(368, 306);
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this.button4.Name = "button4";
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this.button4.Size = new System.Drawing.Size(109, 23);
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this.button4.TabIndex = 14;
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this.button4.Text = "添加玩家";
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this.button4.UseVisualStyleBackColor = true;
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this.button4.Click += new System.EventHandler(this.button4_Click);
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//
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// textBox7
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//
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this.textBox7.Location = new System.Drawing.Point(607, 33);
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this.textBox7.Multiline = true;
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this.textBox7.Name = "textBox7";
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this.textBox7.Size = new System.Drawing.Size(290, 323);
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this.textBox7.TabIndex = 16;
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//
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// label6
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//
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this.label6.Location = new System.Drawing.Point(411, 62);
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this.label6.Name = "label6";
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this.label6.Size = new System.Drawing.Size(69, 17);
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this.label6.TabIndex = 17;
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this.label6.Text = "几局:";
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this.label6.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
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//
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// textBox8
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//
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this.textBox8.Location = new System.Drawing.Point(486, 61);
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this.textBox8.Name = "textBox8";
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this.textBox8.Size = new System.Drawing.Size(115, 21);
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this.textBox8.TabIndex = 18;
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//
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// button6
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//
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this.button6.Location = new System.Drawing.Point(486, 149);
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this.button6.Name = "button6";
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this.button6.Size = new System.Drawing.Size(109, 23);
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this.button6.TabIndex = 19;
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this.button6.Text = "删除平衡设置";
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this.button6.UseVisualStyleBackColor = true;
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this.button6.Click += new System.EventHandler(this.button6_Click);
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//
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// button7
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//
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this.button7.Location = new System.Drawing.Point(486, 178);
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this.button7.Name = "button7";
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this.button7.Size = new System.Drawing.Size(109, 23);
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this.button7.TabIndex = 20;
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this.button7.Text = "查询平衡设置";
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this.button7.UseVisualStyleBackColor = true;
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this.button7.Click += new System.EventHandler(this.button7_Click);
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//
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// button8
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//
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this.button8.Location = new System.Drawing.Point(368, 333);
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this.button8.Name = "button8";
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this.button8.Size = new System.Drawing.Size(109, 23);
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this.button8.TabIndex = 21;
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this.button8.Text = "删除玩家";
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this.button8.UseVisualStyleBackColor = true;
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this.button8.Click += new System.EventHandler(this.button8_Click);
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//
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// button9
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//
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this.button9.Location = new System.Drawing.Point(483, 333);
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this.button9.Name = "button9";
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this.button9.Size = new System.Drawing.Size(109, 23);
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this.button9.TabIndex = 22;
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this.button9.Text = "查询玩家";
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this.button9.UseVisualStyleBackColor = true;
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this.button9.Click += new System.EventHandler(this.button9_Click);
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//
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// button5
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//
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this.button5.Location = new System.Drawing.Point(486, 207);
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this.button5.Name = "button5";
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this.button5.Size = new System.Drawing.Size(109, 23);
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this.button5.TabIndex = 23;
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this.button5.Text = "修改平衡设置";
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this.button5.UseVisualStyleBackColor = true;
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this.button5.Click += new System.EventHandler(this.button5_Click_1);
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//
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// label7
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//
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this.label7.Location = new System.Drawing.Point(411, 280);
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this.label7.Name = "label7";
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this.label7.Size = new System.Drawing.Size(69, 23);
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this.label7.TabIndex = 24;
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this.label7.Text = "添加:";
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this.label7.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
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//
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// textBox9
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//
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this.textBox9.Location = new System.Drawing.Point(486, 280);
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this.textBox9.Name = "textBox9";
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this.textBox9.Size = new System.Drawing.Size(115, 21);
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this.textBox9.TabIndex = 25;
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//
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// button10
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//
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this.button10.Location = new System.Drawing.Point(483, 307);
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this.button10.Name = "button10";
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this.button10.Size = new System.Drawing.Size(109, 23);
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this.button10.TabIndex = 26;
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this.button10.Text = "修改玩家";
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this.button10.UseVisualStyleBackColor = true;
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this.button10.Click += new System.EventHandler(this.button10_Click);
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//
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// PlayerLuckTable
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.button10);
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this.Controls.Add(this.textBox9);
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this.Controls.Add(this.label7);
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this.Controls.Add(this.button5);
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this.Controls.Add(this.button9);
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this.Controls.Add(this.button8);
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this.Controls.Add(this.button7);
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this.Controls.Add(this.button6);
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this.Controls.Add(this.textBox8);
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this.Controls.Add(this.label6);
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this.Controls.Add(this.textBox7);
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this.Controls.Add(this.button4);
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this.Controls.Add(this.textBox6);
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this.Controls.Add(this.label5);
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this.Controls.Add(this.button3);
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this.Controls.Add(this.textBox5);
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this.Controls.Add(this.textBox4);
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this.Controls.Add(this.label4);
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this.Controls.Add(this.label3);
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this.Controls.Add(this.button2);
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this.Controls.Add(this.button1);
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this.Controls.Add(this.textBox3);
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this.Controls.Add(this.textBox2);
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this.Controls.Add(this.textBox1);
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this.Controls.Add(this.label2);
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this.Controls.Add(this.label1);
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this.Name = "PlayerLuckTable";
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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private System.Windows.Forms.TextBox textBox9;
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private System.Windows.Forms.Button button10;
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private System.Windows.Forms.Label label7;
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private System.Windows.Forms.Button button5;
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private System.Windows.Forms.Button button9;
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private System.Windows.Forms.Button button8;
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private System.Windows.Forms.Button button6;
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private System.Windows.Forms.Button button7;
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private System.Windows.Forms.TextBox textBox8;
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private System.Windows.Forms.Label label6;
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private System.Windows.Forms.TextBox textBox7;
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private System.Windows.Forms.TextBox textBox6;
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private System.Windows.Forms.Button button4;
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private System.Windows.Forms.Label label5;
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private System.Windows.Forms.TextBox textBox4;
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private System.Windows.Forms.TextBox textBox5;
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private System.Windows.Forms.Button button3;
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private System.Windows.Forms.Label label4;
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private System.Windows.Forms.Label label3;
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private System.Windows.Forms.Button button2;
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private System.Windows.Forms.Button button1;
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private System.Windows.Forms.TextBox textBox1;
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private System.Windows.Forms.TextBox textBox2;
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private System.Windows.Forms.TextBox textBox3;
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private System.Windows.Forms.Label label2;
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private System.Windows.Forms.Label label1;
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#endregion
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}
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} |