Migrated from net48 (.NET Framework) to net10.0 (cross-platform): - All 14 csproj: net48 → net10.0, WindowsDesktop SDK → Microsoft.NET.Sdk - Excluded WinForms files (Form/**, DebugControl, GameControl, etc.) - Excluded DB modules (GameDAL db/Sql/**, MrWu DB files) - Excluded server runtime files (GameBase, GlobalSever managers, GameNetModule stubs) - Added minimal stubs (GameDoStub.cs, NamespaceStubs.cs, ServerCoreStubs.cs) - Created hjha-console entry project - Fixed hardcoded Windows path → ./test/ directory - Updated global.json to SDK 10.0.109 Console test mode: PdkGameMain(null).Test() → 发牌→包庄→打牌→结算 Verified: dotnet build 0 errors, dotnet run outputs game state machine
14 lines
454 B
C#
14 lines
454 B
C#
// Stub for Linux Console mode - networking not used in console test
|
|
using System;
|
|
|
|
namespace Server.Net
|
|
{
|
|
public class SessionUUIDManager
|
|
{
|
|
public static SessionUUIDManager Instance { get; } = new SessionUUIDManager();
|
|
public void Init() { }
|
|
public void AddSessionUUID(object session, SessionUserData _ = null) { }
|
|
public void RemoveLocalUUID(object session, SessionUserData _ = null) { }
|
|
}
|
|
}
|