6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using System;
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using MessagePack;
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using Newtonsoft.Json;
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namespace GlobalSever.FSM
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{
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/// <summary>
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/// 状态机内存数据
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/// </summary>
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[Serializable]
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[MessagePackObject]
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public class FSMMem
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{
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[Key(0)]
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public int NowStateId { get; set; }
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/// <summary>
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/// 当前运行的状态 (也可能是即将切换的状态)
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/// </summary>
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[JsonIgnore]
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[IgnoreMember]
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public Type NowStateType { get; set; }
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/// <summary>
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/// 延迟切换时间 (毫秒)
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/// </summary>
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[IgnoreMember]
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[JsonIgnore]
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public int NowChangeDelayTime { get; internal set; }
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[JsonIgnore]
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[IgnoreMember]
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public int RunDuratime { get; internal set; }
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[JsonIgnore]
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[IgnoreMember]
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public int LastUpdateTime { get; internal set; }
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[JsonIgnore]
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[IgnoreMember]
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public bool NeedChange { get; internal set; } = false;
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}
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} |