Files
hjha-server/GlobalSever/FSM/FSMMem.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

43 lines
1.1 KiB
C#

using System;
using MessagePack;
using Newtonsoft.Json;
namespace GlobalSever.FSM
{
/// <summary>
/// 状态机内存数据
/// </summary>
[Serializable]
[MessagePackObject]
public class FSMMem
{
[Key(0)]
public int NowStateId { get; set; }
/// <summary>
/// 当前运行的状态 (也可能是即将切换的状态)
/// </summary>
[JsonIgnore]
[IgnoreMember]
public Type NowStateType { get; set; }
/// <summary>
/// 延迟切换时间 (毫秒)
/// </summary>
[IgnoreMember]
[JsonIgnore]
public int NowChangeDelayTime { get; internal set; }
[JsonIgnore]
[IgnoreMember]
public int RunDuratime { get; internal set; }
[JsonIgnore]
[IgnoreMember]
public int LastUpdateTime { get; internal set; }
[JsonIgnore]
[IgnoreMember]
public bool NeedChange { get; internal set; } = false;
}
}