Files
hjha-server/zyxAdapter/FunctionRecord.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

67 lines
1.9 KiB
C#

/*
* 由SharpDevelop创建。
* 用户: Administrator
* 日期: 2018-11-28
* 时间: 15:38
*
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
*/
using System;
namespace zyxAdapter
{
/// <summary>
/// 方法结果体
/// </summary>
internal struct FunctionRecord
{
internal DLogs log;
internal DGetSeatid GetSeatid;
internal DGetPlayerStr GetPlayerStr;
internal DGetPlayerInt GetPlayerInt;
internal DGetDeskStr GetDeskStr;
internal DGetDeskInt GetDeskInt;
internal DGetTingStr GetTingStr;
internal DGetTingInt GetTingInt;
internal DGetRoomStr GetRoomStr;
internal DGetRoomInt GetRoomInt;
internal DSetPlayer SetPlayer;
internal DSendPack SendPack;
internal DWarOver WarOver;
internal DGetGameInt GetGameInt;
internal DGetGameStr GetGameStr;
internal DIsKaiZhan IsKaiZhan;
internal DSaveMem SaveMem;
internal DSaveHuiFang SaveHuiFang;
internal DLoadHuiFang LoadHuiFang;
internal DDoZyxFun DoZyxFun;
internal DLoad_taidata Load_taidata;
internal DSave_taidata Save_taidata;
internal FunctionRecord(IParasitismUtil ipu){
log = ipu.Logs;
GetSeatid = ipu.GetSeatid;
GetPlayerStr = ipu.GetPlayerStr;
GetPlayerInt = ipu.GetPlayerInt;
GetDeskStr = ipu.GetDeskStr;
GetDeskInt = ipu.GetDeskInt;
GetTingStr = ipu.GetTingStr;
GetTingInt = ipu.GetTingInt;
GetRoomInt = ipu.GetRoomInt;
GetRoomStr = ipu.GetRoomStr;
SetPlayer = ipu.SetPlayer;
SendPack = ipu.SendPack;
WarOver = ipu.WarOver;
GetGameInt = ipu.GetGameInt;
GetGameStr = ipu.GetGameStr;
IsKaiZhan = ipu.IsKaiZhan;
SaveMem = ipu.SaveMem;
SaveHuiFang = ipu.SaveHuiFang;
LoadHuiFang = ipu.LoadHuiFang;
DoZyxFun = ipu.DoZyxFun;
Load_taidata = ipu.Load_taidata;
Save_taidata = ipu.Save_taidata;
}
}
}