6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
38 lines
718 B
C#
38 lines
718 B
C#
/*
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* 由SharpDevelop创建。
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* 用户: Administrator
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* 日期: 2018-11-19
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* 时间: 13:25
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*
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* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
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*/
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using System;
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namespace Server
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{
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/// <summary>
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/// 桌子的状态
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/// </summary>
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[Flags]
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public enum DeskState
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{
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/// <summary>
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/// 闲置 - 桌子没在用,桌上没有一个人
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/// 1.刚创建的桌子
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/// 2.朋友房解散的桌子
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/// 3.金币场回收的桌子
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/// </summary>
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Idle = 1,
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/// <summary>
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/// 排队中- 满人也算
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/// </summary>
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Queue = 2,
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/// <summary>
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/// 桌子已经在战斗中
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/// </summary>
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War = 4
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}
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}
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