6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
using System.Threading.Tasks;
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using ActorCore;
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using NetWorkMessage;
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namespace Server
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{
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public class GameBaseMainActor: MainActor
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{
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public GameBaseMainActor(byte moduleId, byte nodeNum) : base(moduleId, nodeNum)
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{
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RegisterRPCHandle(typeof(GameClubKickOutPlayerRPCRequest), OnGameClubKickOutPlayerRPCRequest);
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RegisterRPCHandle(typeof(GameClubDismissDeskRPCRequest), OnGameClubDismissDeskRPCRequest);
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}
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private Task OnGameClubKickOutPlayerRPCRequest(ActorId fromActorId, IRequest request, IResponse response)
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{
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if (request is GameClubKickOutPlayerRPCRequest rpcReq && response is GameClubKickOutPlayerRPCResponse rpcResp)
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{
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rpcResp.Error = FriendRoomManager.instance.DoClubOutPlayer(rpcReq.Weiyima, rpcReq.UserId);
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}
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return Task.CompletedTask;
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}
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private Task OnGameClubDismissDeskRPCRequest(ActorId fromActorId, IRequest request, IResponse response)
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{
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if (request is GameClubDismissDeskRPCRequest rpcReq && response is GameClubDismissDeskRPCResponse rpcResp)
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{
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rpcResp.Error = FriendRoomManager.instance.ClubDisBankCmd(rpcReq.Weiyima);
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}
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return Task.CompletedTask;
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}
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}
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} |