6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
86 lines
2.0 KiB
C#
86 lines
2.0 KiB
C#
/*
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* 由SharpDevelop创建。
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* 用户: Administrator
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* 日期: 2018-10-08
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* 时间: 11:17
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*
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* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
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*/
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using System;
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using Server.Pack;
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namespace Server
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{
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/// <summary>
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/// 游戏行为
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/// </summary>
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public interface IGameBehavior<T> : ITimerProcessor,IGameMessage<T>
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{
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/// <summary>
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/// 下一个处理者
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/// </summary>
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IGameBehavior<T> NextBehavior {
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get;
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}
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/// <summary>
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/// 是否开战
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/// </summary>
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bool isWar {
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get;
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}
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/// <summary>
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/// 开战
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/// </summary>
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void StartWar();
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/// <summary>
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/// 有玩家重新连接
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/// </summary>
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/// <param name="seat">哪个座位的玩家重连</param>
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void Reconnect(int seat);
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/// <summary>
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/// 游戏结束
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/// </summary>
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void WarOver();
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/// <summary>
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/// 加载桌子数据_用于恢复桌子
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/// </summary>
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/// <param name="data">桌子内存</param>
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void LoadMem(byte[] data,bool isOld);
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/// <summary>
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/// 有玩家离线
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/// </summary>
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/// <param name="seat">离线的座位</param>
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void OutLine(int seat);
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/// <summary>
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/// 有玩家退出
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/// </summary>
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/// <param name="seat">退出的座位</param>
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void Quit(int seat);
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/// <summary>
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/// 询问算法是否可以退出
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/// </summary>
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/// <param name="seat">要执行退出的座位</param>
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/// <returns></returns>
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bool CanQuit(int seat);
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/// <summary>
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/// 解散房间
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/// </summary>
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void DisBank(int style = -1);
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/// <summary>
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/// 加载桌子成功
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/// </summary>
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void LoadMemSuccess();
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}
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}
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