Files
hjha-server/GameModule/GlobalManager/IGameBehavior.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

86 lines
2.0 KiB
C#

/*
* 由SharpDevelop创建。
* 用户: Administrator
* 日期: 2018-10-08
* 时间: 11:17
*
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
*/
using System;
using Server.Pack;
namespace Server
{
/// <summary>
/// 游戏行为
/// </summary>
public interface IGameBehavior<T> : ITimerProcessor,IGameMessage<T>
{
/// <summary>
/// 下一个处理者
/// </summary>
IGameBehavior<T> NextBehavior {
get;
}
/// <summary>
/// 是否开战
/// </summary>
bool isWar {
get;
}
/// <summary>
/// 开战
/// </summary>
void StartWar();
/// <summary>
/// 有玩家重新连接
/// </summary>
/// <param name="seat">哪个座位的玩家重连</param>
void Reconnect(int seat);
/// <summary>
/// 游戏结束
/// </summary>
void WarOver();
/// <summary>
/// 加载桌子数据_用于恢复桌子
/// </summary>
/// <param name="data">桌子内存</param>
void LoadMem(byte[] data,bool isOld);
/// <summary>
/// 有玩家离线
/// </summary>
/// <param name="seat">离线的座位</param>
void OutLine(int seat);
/// <summary>
/// 有玩家退出
/// </summary>
/// <param name="seat">退出的座位</param>
void Quit(int seat);
/// <summary>
/// 询问算法是否可以退出
/// </summary>
/// <param name="seat">要执行退出的座位</param>
/// <returns></returns>
bool CanQuit(int seat);
/// <summary>
/// 解散房间
/// </summary>
void DisBank(int style = -1);
/// <summary>
/// 加载桌子成功
/// </summary>
void LoadMemSuccess();
}
}