Files
hjha-server/GameModule/GlobalManager/NamespaceStubs.cs
xiaoou 7b6c031d44 feat: net10.0 Linux Console mode — zero Mono, 0 compile errors
Migrated from net48 (.NET Framework) to net10.0 (cross-platform):
- All 14 csproj: net48 → net10.0, WindowsDesktop SDK → Microsoft.NET.Sdk
- Excluded WinForms files (Form/**, DebugControl, GameControl, etc.)
- Excluded DB modules (GameDAL db/Sql/**, MrWu DB files)
- Excluded server runtime files (GameBase, GlobalSever managers, GameNetModule stubs)
- Added minimal stubs (GameDoStub.cs, NamespaceStubs.cs, ServerCoreStubs.cs)
- Created hjha-console entry project
- Fixed hardcoded Windows path → ./test/ directory
- Updated global.json to SDK 10.0.109

Console test mode: PdkGameMain(null).Test() → 发牌→包庄→打牌→结算
Verified: dotnet build 0 errors, dotnet run outputs game state machine
2026-07-07 12:47:59 +08:00

47 lines
1.2 KiB
C#

// Stub namespaces for Linux Console mode
using System;
using System.Collections.Generic;
namespace GameDAL
{
namespace Backend { public class BMAdminDal { } public class DeskPlayerDal { } public class PlayerResInfo { } public class BMLogModel { } public class AuthorityType { } public class RandListMoneyInfo { } public class RewardModel { } }
namespace Club { public class ClubDBUtil { } }
namespace Eml { public class EmailManager { } }
namespace FriendRoom { public class FightDataManager { } public class FightRecordManager { } public class Room { } }
namespace Game { public class PlayerDB { } public class UserWarDataDal { } public class SessionUUID { } public class GoldStyle { } }
namespace ServerInfo { public class GameSeridDic { } }
}
namespace Server.DB
{
public class dbbase { }
}
namespace Server.Module { }
namespace Server.MQ { }
namespace Server.AliyunSDK
{
public class AliyunServiceFactory { }
}
namespace Server.Data
{
public class PlayerDataManager { }
public class PlayerFun { }
}
namespace Game.Player
{
public class PlayerDB { }
public class UserWarDataDal { }
public class SessionUUID { }
public class GoldStyle { }
}
namespace Game.Robot
{
public class RobotManager { }
}