Files
hjha-server/GameModule/GlobalManager/EmptyHostUtil.cs
xiaoou e9616125ce feat: initial commit - HJHA game server full source
6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) +
game logic (GameFix/GameDAL/ServerData) +
network layer (NetWorkMessage) +
data layer (ObjectModel) +
utilities (MrWu/Core/Config/CloudAPI/dll) +
adapters (zyxAdapter/base)

.NET 8.0 C# solution, 16 projects, 958 source files
2026-07-07 12:02:15 +08:00

46 lines
1.3 KiB
C#

/*
* 由SharpDevelop创建。
* 用户: Administrator
* 日期: 2018-12-12
* 时间: 10:02
*
* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
*/
using System;
using zyxAdapter;
namespace Server {
/// <summary>
/// Description of EmptyHostUtil.
/// </summary>
public class EmptyHostUtil : IHostUtil {
public int Init(string exepath, string exename, int gameid) {
return 1;
}
public void FreeDll() { }
public void CreateTing(int tingCnt, int defaultDeskCnt) { }
public void CreateDesk(int tingid, int deskid) { }
public void DestroyDesk(int tingid, int deskid) { }
public void StartWar(int tingid, int deskid) { }
public void Reconnect(int tingid, int deskid, int seat) { }
public void Dopack(int tingid, int deskid, int seat,IntPtr intPtr, int length) { }
public void DoTimer(int tingid, int deskid, int interval) { }
public void LoadMem(int tingid, int deskid, byte[] data,bool isOld) { }
public int doZyxFun(int tingid, int deskid, string what, string param) {
return -123456;
}
public void DoTest(int data, int len) { }
}
}