6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
31 lines
905 B
C#
31 lines
905 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using GameMessage;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using Server.DB.Redis;
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using StackExchange.Redis;
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using MrWu.Debug;
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using Server.Core;
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namespace Server
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{
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public static class IPLocation
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{
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public static async void UpdateDevice(DeviceInfo deviceInfo, string ip)
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{
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IPManager.IpInfo ipInfo = await IPManager.Instance.GetIpInfoAsync(ip);
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if (ipInfo != null)
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{
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deviceInfo.address = ipInfo.Address;
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deviceInfo.district = ipInfo.District;
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deviceInfo.province = ipInfo.Province;
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deviceInfo.jingdu = ipInfo.Longitude;
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deviceInfo.weidu = ipInfo.Latitude;
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}
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}
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}
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} |