6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
58 lines
1.0 KiB
C#
58 lines
1.0 KiB
C#
using System;
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using Server.Data.Module;
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using GameData;
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namespace Server
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{
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/// <summary>
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/// 服务管理
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/// </summary>
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public interface IServer
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{
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/// <summary>
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/// 服务器状态
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/// </summary>
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ServerState state {
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get;
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set;
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}
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/// <summary>
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/// 服务器名称
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/// </summary>
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string ServerName {
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get;
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}
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/// <summary>
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/// 模块单元
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/// </summary>
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ModuleUtile myUtil {
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get;
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}
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/// <summary>
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/// 模块类型
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/// </summary>
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ModuleType myType {
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get;
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}
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/// <summary>
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/// 服务器启动
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/// </summary>
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bool Start();
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/// <summary>
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/// 主进程
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/// </summary>
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void Loop();
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/// <summary>
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/// 服务器关闭
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/// </summary>
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void Close();
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}
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}
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