6 major server modules (PdkFriendServer/GlobalSever/ServerCore/GameModule/GameNetModule) + game logic (GameFix/GameDAL/ServerData) + network layer (NetWorkMessage) + data layer (ObjectModel) + utilities (MrWu/Core/Config/CloudAPI/dll) + adapters (zyxAdapter/base) .NET 8.0 C# solution, 16 projects, 958 source files
115 lines
2.7 KiB
C#
115 lines
2.7 KiB
C#
/*
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* 由SharpDevelop创建。
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* 用户: Administrator
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* 日期: 2018-12-22
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* 时间: 16:21
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*
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* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
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*/
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using System;
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using System.Text;
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using Server.Config;
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namespace Server.Data{
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/// <summary>
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/// 游戏信息
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/// </summary>
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public class GameInfo{
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/// <summary>
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/// gameid 服务器ServerId
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/// </summary>
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public int gameId;
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/// <summary>
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/// 是否开启朋友模式
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/// </summary>
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public int openFriend;
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/// <summary>
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/// 是否开启金币模式
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/// </summary>
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public int openGlod;
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/// <summary>
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/// 模块的id
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/// </summary>
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public int moduleId;
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/// <summary>
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/// 构造方法
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/// </summary>
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public GameInfo(){}
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public GameInfo(GameConfig gameConfig)
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{
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this.gameId = gameConfig.GameId;
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this.openFriend = gameConfig.OpenFriend;
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this.openGlod = gameConfig.OpenGold;
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this.moduleId = ServerConfigManager.Instance.NodeId;
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}
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/// <summary>
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/// 构造器
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/// </summary>
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/// <param name="gameid">游戏服务器id</param>
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/// <param name="openFriend">是否开启朋友模式</param>
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/// <param name="openGlod">是否开启金币模式</param>
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/// <param name="moudleId">模块id</param>
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public GameInfo(int gameid,int openFriend,int openGlod,int moudleId){
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this.gameId = gameid;
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this.openFriend = openFriend;
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this.openGlod = openGlod;
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this.moduleId = moudleId;
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}
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/// <summary>
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/// 游戏信息
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/// </summary>
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/// <returns></returns>
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public GameInfo Clone(){
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return this.MemberwiseClone() as GameInfo;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="obj"></param>
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/// <returns></returns>
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public override bool Equals(object obj)
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{
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GameInfo other = obj as GameInfo;
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if (other == null)
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return false;
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return this.gameId == other.gameId && this.moduleId == other.moduleId;
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public override int GetHashCode()
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{
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return base.GetHashCode();
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public override string ToString()
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{
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StringBuilder sbr = new StringBuilder();
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sbr.Append(Environment.NewLine);
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sbr.Append("gameid:" + gameId);
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sbr.Append(Environment.NewLine);
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sbr.Append("openFriend:" + openFriend);
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sbr.Append(Environment.NewLine);
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sbr.Append("openGlod:" + openGlod);
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sbr.Append(Environment.NewLine);
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sbr.Append("moduleId:" + moduleId);
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return sbr.ToString();
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}
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}
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} |